;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* CNC MODE: GDI Trans ************************ -50 Create_Object, 4, "XG_HDB_TTraj", 0, 0, 0, 0 -50 Play_Animation, 4, "XG_HDB_TTraj.XG_HDB_TTraj", 4 -415 destroy_object, 4 -50 Create_Real_Object, 5, "GDI_Transport_Helicopter", 4, "BN_Trajectory" -50 Attach_Script, 5, "M00_Monitor_Attached_Primary", " -50 Attach_to_Bone, 5,4,"BN_Trajectory" -50 Play_Animation, 5, "v_GDI_trnspt.v_GDI_trnspt",4 -50 Set_Primary, 5 -415 destroy_object, 5 -50 Create_Object, 6, "XG_HDB_HTraj", 0, 0, 0, 0 -50 Play_Animation, 6, "XG_HDB_HTraj.XG_HDB_HTraj", 4 -415 destroy_object, 6 -50 Attach_to_Bone, 3, 6,"BN_Trajectory" -198 Attach_to_Bone, 3, -6,"BN_Trajectory" -50 Create_Object, 8, "XG_HDB_Harness", 0, 0, 0, 0 -50 Play_Animation, 8, "XG_HDB_Harness.XG_HDB_Harness", 0 -415 destroy_object, 8 -1 Play_Audio, "m00evag_dsgn0060i1evag_snd", 10, "BN_Trajectory" -150 Play_Audio, "m00evag_dsgn0009i1evag_snd", 10, "BN_Trajectory" -1 Send_Custom, #2, 25, 437 -437 Attach_to_Bone, 3, -1, "BN_Trajectory" -1137 Attach_to_Bone, 3, 30, "BN_Trajectory" -437 Move_Slot, 7, 3 -438 Shake_Camera, 3,.3,1