建置記錄
  

已開始 建置: 專案: scripts,組態: Debug|Win32

命令列
  
正在建立暫存檔 "d:\Source Code\STGM\Debug\RSP00000146883112.rsp",內容為
[
/O2 /Oi /Oy /I "D:\Source Code\FDS lib\new" /I "D:\Source Code\aLib\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "_MEMTRACK" /D "_VC80_UPGRADE=0x0710" /D "_WINDLL" /D "_MBCS" /GF /FD /EHsc /MTd /GS- /Gy /fp:fast /FAs /Fa".\Debug\\" /Fo".\Debug\\" /Fd".\Debug\vc80.pdb" /W4 /c /Zi /TP ".\stweapon.cpp"

".\stveteran.cpp"

".\stvehicle.cpp"

".\sttranslate.cpp"

".\sttibcrystal.cpp"

".\sttestzone.cpp"

".\stteamcommander.cpp"

".\stsetting.cpp"

".\strewards.cpp"

".\stplayer.cpp"

".\stnet.cpp"

".\stmisc.cpp"

".\stmanager.cpp"

".\stkeyhook.cpp"

".\sthooks.cpp"

".\stgamesniper.cpp"

".\stgameinfonly.cpp"

".\stgamedm.cpp"

".\stgamectf.cpp"

".\stgameaow.cpp"

".\stgame.cpp"

".\stevent.cpp"

".\stcrate.cpp"

".\stconsolecommands.cpp"

".\stchat.cpp"

".\stbase.cpp"

".\stanticheat.cpp"
]
正在建立命令列 "cl.exe @"d:\Source Code\STGM\Debug\RSP00000146883112.rsp" /nologo /errorReport:prompt"
正在建立暫存檔 "d:\Source Code\STGM\Debug\RSP00000246883112.rsp",內容為
[
/OUT:"scripts.dll" /INCREMENTAL:NO /LIBPATH:"D:\Source Code\aLib\lib\stable" /DLL /MANIFEST /MANIFESTFILE:".\Debug\scripts.dll.intermediate.manifest" /DEBUG /PDB:"d:\Source Code\STGM\scripts.pdb" /MAP:"d:\Source Code\STGM\scripts.map" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /OPT:NOWIN98 /BASE:"0x11000000" /IMPLIB:".\Debug/scripts.lib" /MACHINE:X86 /FIXED ws2_32.lib user32.lib dbghelp.lib version.lib aLibd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\dan.obj"

".\Debug\dllmain.obj"

".\Debug\engine_bhs.obj"

".\Debug\engine_common.obj"

".\Debug\engine_def.obj"

".\Debug\engine_dmg.obj"

".\Debug\engine_game.obj"

".\Debug\engine_io.obj"

".\Debug\engine_math.obj"

".\Debug\engine_net.obj"

".\Debug\engine_obj.obj"

".\Debug\engine_obj2.obj"

".\Debug\engine_phys.obj"

".\Debug\engine_player.obj"

".\Debug\engine_pt.obj"

".\Debug\engine_script.obj"

".\Debug\engine_string.obj"

".\Debug\engine_tdb.obj"

".\Debug\engine_threading.obj"

".\Debug\engine_weap.obj"

".\Debug\gap.obj"

".\Debug\jfwcine.obj"

".\Debug\jfwcust.obj"

".\Debug\jfwdef.obj"

".\Debug\jfwdmg.obj"

".\Debug\jfwgame.obj"

".\Debug\jfwgun.obj"

".\Debug\jfwhook.obj"

".\Debug\jfwmisc.obj"

".\Debug\jfwobj.obj"

".\Debug\jfwpoke.obj"

".\Debug\jfwpow.obj"

".\Debug\jfwscr.obj"

".\Debug\jfwsnd.obj"

".\Debug\jfwveh.obj"

".\Debug\jfwweap.obj"

".\Debug\jfwws.obj"

".\Debug\jfwzone.obj"

".\Debug\jmgrp2.obj"

".\Debug\kak.obj"

".\Debug\kamuix.obj"

".\Debug\mdb.obj"

".\Debug\mdbdef.obj"

".\Debug\mdbevf.obj"

".\Debug\mmgr.obj"

".\Debug\neo.obj"

".\Debug\nh.obj"

".\Debug\nhp.obj"

".\Debug\ra2.obj"

".\Debug\ra_legacy.obj"

".\Debug\reborn.obj"

".\Debug\renalert.obj"

".\Debug\renalert2.obj"

".\Debug\scriptfactory.obj"

".\Debug\scriptregistrar.obj"

".\Debug\scripts.obj"

".\Debug\scud.obj"

".\Debug\shawk.obj"

".\Debug\survival.obj"

".\Debug\tda.obj"

".\Debug\tfx.obj"

".\Debug\z.obj"

".\Debug\stanticheat.obj"

".\Debug\stbase.obj"

".\Debug\stbhs.obj"

".\Debug\stchat.obj"

".\Debug\stconsolecommands.obj"

".\Debug\stcrate.obj"

".\Debug\stevent.obj"

".\Debug\stgame.obj"

".\Debug\stgameaow.obj"

".\Debug\stgamectf.obj"

".\Debug\stgamedm.obj"

".\Debug\stgameinfonly.obj"

".\Debug\stgamesniper.obj"

".\Debug\sthooks.obj"

".\Debug\stkeyhook.obj"

".\Debug\stmanager.obj"

".\Debug\stmisc.obj"

".\Debug\stnet.obj"

".\Debug\stplayer.obj"

".\Debug\strewards.obj"

".\Debug\stsetting.obj"

".\Debug\stteamcommander.obj"

".\Debug\sttestzone.obj"

".\Debug\sttibcrystal.obj"

".\Debug\sttranslate.obj"

".\Debug\stvehicle.obj"

".\Debug\stveteran.obj"

".\Debug\stweapon.obj"

".\Debug\fds_3d.obj"

".\Debug\fds_console.obj"

".\Debug\fds_def.obj"

".\Debug\fds_game.obj"

".\Debug\fds_io.obj"

".\Debug\fds_net.obj"

".\Debug\fds_obj.obj"

".\Debug\fds_physics.obj"

".\Debug\fds_player.obj"

".\Debug\fds_scriptfactory.obj"

".\Debug\fds_scriptregistrar.obj"

".\Debug\fds_scripts.obj"

".\Debug\fds_string.obj"

".\Debug\fds_tdb.obj"

".\Debug\fds_thread.obj"

".\Debug\fds_weapon.obj"
]
正在建立命令列 "link.exe @"d:\Source Code\STGM\Debug\RSP00000246883112.rsp" /NOLOGO /ERRORREPORT:PROMPT"
正在建立暫存檔 "d:\Source Code\STGM\Debug\RSP00000346883112.rsp",內容為
[
/outputresource:".\scripts.dll;#2" /manifest

".\Debug\scripts.dll.intermediate.manifest"
]
正在建立命令列 "mt.exe @"d:\Source Code\STGM\Debug\RSP00000346883112.rsp" /nologo"
正在建立暫存檔 "d:\Source Code\STGM\Debug\BAT00000446883112.bat",內容為
[
@echo 資訊清單資源上一次更新於 %TIME%,在 %DATE% > ".\Debug\mt.dep" 上
]
正在建立命令列 """d:\Source Code\STGM\Debug\BAT00000446883112.bat"""
輸出視窗
  
正在編譯...
stweapon.cpp
stveteran.cpp
stvehicle.cpp
sttranslate.cpp
sttibcrystal.cpp
sttestzone.cpp
stteamcommander.cpp
stsetting.cpp
strewards.cpp
stplayer.cpp
stnet.cpp
stmisc.cpp
stmanager.cpp
stkeyhook.cpp
sthooks.cpp
stgamesniper.cpp
stgameinfonly.cpp
stgamedm.cpp
stgamectf.cpp
stgameaow.cpp
正在產生程式碼...
正在編譯...
stgame.cpp
stevent.cpp
stcrate.cpp
stconsolecommands.cpp
stchat.cpp
stbase.cpp
stanticheat.cpp
正在產生程式碼...
正在連結...
aLibd.lib(aString.obj) : warning LNK4075: 忽略 '/EDITANDCONTINUE',由於 '/OPT:ICF' 規格
   正在建立程式庫 .\Debug/scripts.lib 和物件 .\Debug/scripts.exp
正在嵌入資訊清單...
結果
  
已將建置記錄儲存於 "file://d:\Source Code\STGM\Debug\BuildLog.htm"
scripts - 0 個錯誤,1 個警告