#include "stinc.h"
#include "stplayer.h"
#include "strewards.h"

stRewardsBase::stRewardsBase()
{
	this->m_settings    = NULL;
	this->m_activeCount = 0;
}

stRewardsClass::stRewardsClass(gzPlayer *owner)
{
	this->m_owner = owner;
}
