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Tiberium Refinery Animation [message #98401] Wed, 30 June 2004 15:37 Go to next message
icedog90 is currently offline  icedog90
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I'm sure someone here knows how to add/change/modify the animation that comes from the GDI/Nod Refinery when the harvester deposits the Tiberium. I browsed around Level Edit and couldn't find anything on it… Is it an animation that comes with the building? Or is it separate?
Tiberium Refinery Animation [message #98402] Wed, 30 June 2004 15:41 Go to previous messageGo to next message
Spice
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I beleive it comes with the building and is represented as a yellow box in gmax.(multiple boxes are on top of eachother) Of course im not sure.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Tiberium Refinery Animation [message #98405] Wed, 30 June 2004 15:50 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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It might come with the building controller. If you add the Refinery in Gmax, it doesn't contain any animations, and you're also exporting as Renegade terrain, not animation, so it has to be separate..
Tiberium Refinery Animation [message #98408] Wed, 30 June 2004 15:55 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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its called a proxy...which calls in another model that carrys the animation for the refinery.

It has nothing to do with the building controller.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Tiberium Refinery Animation [message #98410] Wed, 30 June 2004 15:56 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I wish there were a tutorial for this..

So the animation is a separate w3d? Would you might know what it is called?
Tiberium Refinery Animation [message #98414] Wed, 30 June 2004 16:07 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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that animation is called ref_tib_dump.w3d

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Tiberium Refinery Animation [message #98420] Wed, 30 June 2004 16:13 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Thanks jonwil.

I'll have to ask Laeubi to walk me through adding new proxies, since I've never messed with them before. Unless, somebody here would like to do that. Smile
Tiberium Refinery Animation [message #98519] Thu, 01 July 2004 03:17 Go to previous message
Madtone is currently offline  Madtone
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This is a tutorial for proxying in PCT Terminals, but it shows you the basics enabling you to learn from it, hope this helps and thanks to Dante for writing such a good tutorial.

http://modx.renevo.com/building_spawn_points/


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