Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Blackhand Studios Core Patch 1 PreRelease Announcement
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97722] Mon, 28 June 2004 03:09 Go to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

http://www.blackhand-studios.org/images/link_button.jpg
This is a pre-release announcement of the release of Blackhand Studios "Core Patch 1". What is CP1? CP1 will be a release of all of the fixes that we are working on that we have tested and deem worthy of being released to the public.

Below is a list of what is currently planned to be in CP1.

Custom Downloader App
If you have opted to have core patch downloads enabled (in renguard) and the server detects that there is a core patch you dont have, the server will direct renguard to download and run a custom downloader app written by Jonathan Wilson. If you have no core patches, this app will download and apply an "all-in-one" patch to bring you fully up to date. If you have, say, patch 3 and the latest is patch 5, it will download and apply a patch from 3 to 4 then one from 4 to 5. This app is specific to core patch downloading and is not related to downloading maps (other than maps in core patches) or the new downloader in renguard 1.1. The downloader will be used for the game.exe version of Core Patch 1 (the server versions will be distributed differently) and is using PocketSoft RTPatch technology to make the patches as small as possible.

The core patch will also be available stand-alone for those that dont want to download it through RenGuard (e.g. those who have a fast connection on a machine other than the one with RenGuard and Renegade installed)

There will also be a Core Patch 1 for the Windows FDS and one for both versions of the Linux FDS containg the new maps, latest scripts.dll, sound fixes and so on. Basically, everything on this list that applies to the FDS's (including the UDP crash issue fixes)

New FDS Console Commands
[list][*]pamsg - Just like the amsg command, except sent to one specific person. The recipient will receive an in-game fullscreen message window that they must click OK to close. Usage: pamsg <text>. The next version of RenGuard, BRenBot, and djlaptops SSC will utilize pamsg for kick messages instead of relying on public hostmsgs and/or pages.

[*]ppage - Sends a page from the FDS ("Host") to the player. The player will receive a blue page just like the ones from other players, except it will be from the host. THIS ENABLES GSA-MODE SERVERS TO HAVE A PAGE FUNCTION! Usage: ppage <text>

[*]snda - Plays a wav or mp3 sound using Renegades internal sound player. If the sound specified is in always.dat, it will be played from there, otherwise the soundfile will be looked for in the data directory. The sound will be heard by all players who have CP1 installed. Usage: snda <filename>. *Spoiler* I intend to use snda to implement a "2 minute warning" that will play a sound when there is 2 minutes left in the round. Smile

[*]sndp - Just like snda, except only the specified player hears the sound. *Spoiler* I intened to use this to play a jingle when someone gives you a !rec, or when you do something special like kill a high priced character. Usage: sndp <filename>

[*]team - Force team change of specified player. Usage: team <team id> 0=Nod 1=GDI 2=Neutral

[*]team2 - Same as team command, but also transfers the players current cash and score with them.

[*]id - Prints the playerid of all players, or of a certain player. Usage: id [(partial) name][/list:u]
We also have several other console commands that we have deemed too dangerous to release (such as one that can spawn any preset at the location of any player and one that can give all weapons wioth unlimited ammo to any player) but those wont be in the public release. Some of them may be used for specific things for specific mods and in specific circumstances however (this list superceeds any other lists that may be floating about and contains the final list of what will be public). BHS strongly urges any mod team to contact us regarding special scripts or game enhancements, as we probably allready have something you can use instead of you or someone having to re-code it. If we do not allready have something you can use, we may be able to implement it for you.

Game Engine & FDS Bug Fixes
[list][*] Emoticons - Emoticons will now work for everyone. The emoticons are the small colored icons you see over the heads of players as they use radio commands. For an example of these play Renegade in SP or 1 player LAN mode, put yourself into third-person view, and use the radio commands. The Emoticons are very useful for seeing exactly who is saying "I need repairs!" etc.

[*] Sounds that were previously "host-only" now work in MP. This means you will hear the obelisk chargeup sound, cargo plane propellers, and other sounds normally only heard in SP/host-only mode. Props to SK for this fix, which required creating a new network event to forward the sound events from the FDS to the clients. Script commands which previously did not work in MP that will now function properly are:
Create_Sound
Create_2D_Sound
Create_2D_WAV_Sound
Create_3D_WAV_Sound_At_Bone
Create_3D_Sound_At_Bone
Play_Building_Announcement

This combined with the fixes to the obelisk script in the latest scripts.dll means that the obelisk now works like Westwood intended with working sound and glow animation.

[*] Fixed animations bug. This fixes any script using the Set_Animation_Frame script command for animation to have working animation for all players, not just the host.

[*] strings.tdb fixes - Both Aircraftkillers fixes are in here, as well as fixes that will show whether someone is a "Stealth Blackhand" or a "Blackhand Sniper" instead of the current label of just "Blackhand" (thanks npsmith82).

[*] Fixed GDI Weapons Factory glass (being able to fire through it from one side but not the other). This is a W3D bug, the glass is supposed to be bulletproof on both sides.

[*] New improved version of MSS.DLL. This is an upgrade to the Miles Sound System code that Rengade uses. The benefits of the upgrade include lower CPU usage for mp3 decoding and playback, as well as providing more sound modes like Dolby Surround Sound. Thanks to v00d00 for this fix.

[*] Fixes for two different UDP flood exploits which cause the FDS to crash. (Thanks to Alkaline for providing one of the fixes)[/list:u]

Linux FDS Fixes
[list][*] Independant logging of F2/F3 chat messages via a seperate log file with the name bhs_xxx where xxx is the name of the regular renlog (currently the LFDS randomly does not display them).

[*] Fixed output of IPs in player_info We are working on a fix to make the IP addresses display correctly in the player_info console command in the RH7.3 LFDS but it will probobly not be ready for Core Patch 1 and will have to go into Core Patch 2.

[*] The linux version of Core Patch 1 will include the remote admin wrapper written by mac.[/list:u]

scripts.dll 1.7.1
[list][*] BHS Core Patch 1 will contain the latest version of the custom scripts.dll written by Jonathan Wilson[/list:u]

Fixes to Current Westwood Maps
[list][*] Vis fixes.

[*] Fixed bad spawn points (falling through the map when spawn) on Volcano, Field, and Under.

[*] Fix for base-to-base exploit on C&C_Islands. MRLS will no longer be able to hit the Hand of Nod from behind the GDI Barracks (invisible blocker).

[*] Fix for base-to-base exploit on C&C_Field. MRLS will no longer be able to shoot missles through the mountain to hit Nod base.

[*] Fix to stop "wall jumping/driving" (with a vehicle) on C&C_Mesa, C&C_Walls, and C&C_Walls_Flying. This fix is a bit controversial because some argue that it is a valid tactic, and that they don't mind the jumping and that they prepare for it. BHS view on this is that the map authors *specifically* put vehicle blockers in those exact areas to prevent vehicles from passing those points, and we are simply enforcing that intention, thus fixing a bug/exploit that allows people who know how to get their vehicle past the blockers an unfair advantage.[/list:u]

BHS Map Pack
The BHS Map Pack are maps that BHS has tested and verified to be of high enough quality (little/no vis errors, good gameplay, no exploits) to be released to the public. The included maps are:
C&C_Mutation
C&C_FieldTS
C&C_Siege (new fixed version)
C&C_Snow
C&C_Sand
C&C_Gobi
Note that these are not all the maps we intend to have up for download, there will be more in future releases.
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97731] Mon, 28 June 2004 04:14 Go to previous messageGo to next message
[HLOW]Tomten is currently offline  [HLOW]Tomten
Messages: 164
Registered: May 2003
Karma: 0
Recruit
woho, cant wait till I get home and try it Very Happy

Excellent
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97735] Mon, 28 June 2004 04:34 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
Karma: 0
General (1 Star)

Shocked OMG Shocked OMG Shocked OMG Shocked OMG Shocked OMG Shocked OMG Shocked OMG Shocked OMG Shocked

This patch will be so good, can't wait for the fixed maps and emotions . . .


Blackhand Studios Core Patch 1 PreRelease Announcement [message #97736] Mon, 28 June 2004 04:37 Go to previous messageGo to next message
Uberfahr is currently offline  Uberfahr
Messages: 55
Registered: March 2003
Location: near Cologne (Germany)
Karma: 0
Recruit

Excellent! If this CP1 is released in a closed or public beta, I would like to participate.

Quote:

team - Force team change of specified player. Usage: team <team id> 0=Nod 1=GDI 2=Neutral


Hmmm. In order to move noobs into the other team or stack more and more pros into the other? Looks exploitable too, and we already have so many moderators who abuse their powers.


You Must Gather Your Party Before Venturing Forth [BioWare]
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97737] Mon, 28 June 2004 04:46 Go to previous messageGo to next message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
Karma: 0
General (1 Star)
Administrator/General
Uberfahr

Excellent! If this CP1 is released in a closed or public beta, I would like to participate.

Quote:

team - Force team change of specified player. Usage: team <team id> 0=Nod 1=GDI 2=Neutral


Hmmm. In order to move noobs into the other team or stack more and more pros into the other? Looks exploitable too, and we already have so many moderators who abuse their powers.


I will modify brenbot that !teams will use team2 when evening teams.

But brenbot will have this forceteam command too.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Blackhand Studios Core Patch 1 PreRelease Announcement [message #97740] Mon, 28 June 2004 05:20 Go to previous messageGo to next message
Stank900 is currently offline  Stank900
Messages: 35
Registered: June 2004
Location: Computer
Karma: 0
Recruit
wow wow wow Shocked Shocked Shocked
nice cant WAIT TILL IT'S RELEASED PWNING work guys get done quick Laughing


http://img59.photobucket.com/albums/v179/unitrix/SIG.jpg
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97742] Mon, 28 June 2004 05:27 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
Messages: 1546
Registered: February 2003
Karma: 0
General (1 Star)
I will be evry thankful for the new maps. Thank you Black hand.

Yes, even you Ack.


Deleted
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97747] Mon, 28 June 2004 05:39 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Yes yes, fear da 1337 Silent_Kane and his dll allowing all the fixes.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97753] Mon, 28 June 2004 05:58 Go to previous messageGo to next message
shifty[]nash is currently offline  shifty[]nash
Messages: 25
Registered: April 2004
Karma: 0
Recruit
i really like the force team change Smile no winning teamchangers anymore Smile

dududu
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97762] Mon, 28 June 2004 06:25 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
Messages: 807
Registered: April 2004
Location: Area 51
Karma: 0
Colonel
This are some good fixes goodjob Shocked
Very Happy
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97767] Mon, 28 June 2004 06:58 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
Awesome.
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97768] Mon, 28 June 2004 07:01 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
My only concerns are in the thread in the other section. I still have that emoticons patch SK released before the link got removed..
is it okay to release that to people who don't want to use renguard?
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97769] Mon, 28 June 2004 07:05 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Nope.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97772] Mon, 28 June 2004 07:32 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
Messages: 2186
Registered: February 2003
Location: London
Karma: 0
General (2 Stars)
nice work SK Smile
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97781] Mon, 28 June 2004 08:48 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
Messages: 764
Registered: February 2003
Karma: 0
Colonel
Will we be required to install the 1.7 scripts.dll? I use a custom scripts.dll for hosting clan matches, and I don't want to lose it.
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97788] Mon, 28 June 2004 09:17 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
No, you don't have to use scripts.dll 1.7 for it.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97798] Mon, 28 June 2004 09:43 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
Messages: 1546
Registered: February 2003
Karma: 0
General (1 Star)
I must say again:

I am so pleased the maps will be an auto-download. I absolutely hate trying to get maps to work, and then worrying about compatability issues with version 14.96 etc.

I hope there will be more of the same coming.


Deleted
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97813] Mon, 28 June 2004 10:20 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

flyingfox

My only concerns are in the thread in the other section. I still have that emoticons patch SK released before the link got removed..
is it okay to release that to people who don't want to use renguard?


You won't have to use Renguard to get the benefits of CP1. There will be an optional download for folks who don't want to run RG.
Re: Blackhand Studios Core Patch 1 PreRelease Announcement [message #97814] Mon, 28 June 2004 10:20 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Blazer

BHS Map Pack
The BHS Map Pack are maps that BHS has tested and verified to be of high enough quality (little/no vis errors, good gameplay, no exploits) to be released to the public. The included maps are:
C&C_Mutation
C&C_FieldTS
C&C_Siege (new fixed version)
C&C_Snow
C&C_Sand
C&C_Gobi



You will be using C&C_MutationRedux instead of C&C_Mutation right?


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
Re: Blackhand Studios Core Patch 1 PreRelease Announcement [message #97815] Mon, 28 June 2004 10:25 Go to previous messageGo to next message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
Karma: 0
General (1 Star)
Administrator/General
NeoSaber


You will be using C&C_MutationRedux instead of C&C_Mutation right?


Of course. We are just calling it by the orginal name Smile


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Blackhand Studios Core Patch 1 PreRelease Announcement [message #97833] Mon, 28 June 2004 10:59 Go to previous messageGo to next message
[gse]SeriousSmiley is currently offline  [gse]SeriousSmiley
Messages: 11
Registered: June 2004
Karma: 0
Recruit
I somehow have mixed feeling about this.
First of all, all these bug fixes (b2b disabled) and the server stuff sound really nice.
But i still have some constructive criticizm:
-Disabling ramp jumps will piss a lot of people off, and this "patch" won´t be accepted and be therefore worthless. You can forbid Vehicle Jumps in the Rules and kick ppl, who use it anyway. But disabling it for clanwars, etc will have more negative then positive aspects.
-Disabling B2B on Mesa and Under would be nice as well.
-Will "base to base camping" just outside of the gdi base (on hand) will be still enabled? Cuz it really is nothing else than b2b. And will you still be able to hit the buidings with gunner?
-Kick mutation out of the maps...it´s too big to be played.
-there aren´t many ppl, who like field ts as well because of the underground stuff.
-You should pack following maps in it: Land(great map), Mines, Bunkers.
hmm...my 2 cents


-Best German CCR Player
-Proud Member Of The NO.1 GSA CCR Clan
-Author Of The Book "ACK Is A Nerdy Jew!"
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97838] Mon, 28 June 2004 11:06 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Despite people saying they like to walljump with vehicles, there is no disputing the fact that it IS a map exploit. Everyone can clearly see the vehicle blockers that the map maker intentionally put there to stop vehicles from going that way. Just because they didn't test the maps enough to discover that someone would figure out how to hit the ramp at a certain angle with a buggy, or maneuver a mrls for 15 minutes just to get it on the wall in C&C_Walls so they can hit the Hand through the mountain....doesn't mean its legiitimate.

We said this would be a controversial fix, so Im not suprised that you and probably several others will complain about it, but the glaring fact that is is a bug and a map exploit demands that we fix it, and we have. If you don't like it simply do not apply the fix to your server, or don't play on servers that have the fix.

"You cannot please all of the people all of the time"...I'm sorry you are one of the dissenters, but hopefully you can see that we are simply fixing bugs, and the majority of the people agree so that is the path we have chosen.

We are only blocking the B2B on Islands over the water...no MRLS hitting the hand from behind the barracks. As to whether they can hit it from the "first island" or not is left up to server admins/moderators to decide. We are only fixing obvious bugs and exploits that many people complain about..
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97842] Mon, 28 June 2004 11:15 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
Ack has done better work than Sand and FieldTS. As long as you are using the cream of the crop, use something else of his instead.
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97844] Mon, 28 June 2004 11:21 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

There will be other maps released, we just didnt want to do too many at once and have a download that was too big.
Blackhand Studios Core Patch 1 PreRelease Announcement [message #97847] Mon, 28 June 2004 11:22 Go to previous messageGo to previous message
[gse]SeriousSmiley is currently offline  [gse]SeriousSmiley
Messages: 11
Registered: June 2004
Karma: 0
Recruit
Ya...like go at clanwars.cc and ask the ppl, there, what they think about it Surprised
And because both sides can go into the inf zone on mesa doesn´t make it some kind of unbalanced aspect. It ads more tactical depth to the map and disabling them wouldn´t be a good decision. I´m just trying to help, but it seems, that the the "modders" and they "clanners" will play two different games in the coming time...


-Best German CCR Player
-Proud Member Of The NO.1 GSA CCR Clan
-Author Of The Book "ACK Is A Nerdy Jew!"
Previous Topic: The Pits allows cheaters on their server?
Next Topic: Blackhand Studios Core Patch 1 PreRelease Announcement
Goto Forum:
  


Current Time: Sat Nov 09 07:03:39 MST 2024

Total time taken to generate the page: 0.01278 seconds