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To anybody who knows Agent Gibson.. [message #96321] Sun, 20 June 2004 10:50 Go to next message
Deactivated is currently offline  Deactivated
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Please forward the following message to Agent Gibson:

Quote:

Hello Agent Gibson, my name is Axle and I'm in charge of Conceptual Art and Public Relations within the mod team of C&C Commando. I work with Seaman on this project and he's asked me to contact you and ask if you'd like to join our mod production team. Right now, we're searching for character modelers with commendable talent and he's told me you'd be perfect for the job. I've seen some of your work that Sea has sent me, true they are very impressive. Of course, there is no pressure and the decision is entirely up to you. If you need more information on our project, log on to http://www.cncwars.com/commando .

Alright, thank you for your time and I hope to see you there soon!

Kind regards,

Axle and the Commando Team
To anybody who knows Agent Gibson.. [message #96322] Sun, 20 June 2004 11:04 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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He's not going to do it. I talk with him frequently, and if you think I'm "bad" about not liking crappy work, he absolutely despises anything in this community that isn't from us.

Which is almost irrelevant anyway, since he's going to medical school and doesn't have the time to contribute to anyone but us.
To anybody who knows Agent Gibson.. [message #96324] Sun, 20 June 2004 11:36 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Aircraftkiller

He's not going to do it. I talk with him frequently, and if you think I'm "bad" about not liking crappy work, he absolutely despises anything in this community that isn't from us.

Which is almost irrelevant anyway, since he's going to medical school and doesn't have the time to contribute to anyone but us.

You know what he's studying for in medicine? I'm just curious. Smile


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
To anybody who knows Agent Gibson.. [message #96371] Sun, 20 June 2004 22:30 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I don't know, he's a fuckhead and I don't talk to him for very long when I do message him.
To anybody who knows Agent Gibson.. [message #96388] Mon, 21 June 2004 03:44 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Oh well... Does anybody where I could look for people with decent character modelling/texturing skills?
To anybody who knows Agent Gibson.. [message #96395] Mon, 21 June 2004 05:00 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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I would but I already doing chracter models for Vengance. Try another community or any lowp oly modelling comunity.

http://www.boomspeed.com/psycoarmy2/boxhead.gif
To anybody who knows Agent Gibson.. [message #96459] Mon, 21 June 2004 14:01 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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PsycoArmy

I would but I already doing chracter models for Vengance. Try another community or any lowp oly modelling comunity.


Renegade isn't "low poly". You can make a basic level with 500k polygons, VIS it, and get the same performance as a regular WW level. Alpha channels and other alpha textures is what slows down the game.
To anybody who knows Agent Gibson.. [message #96463] Mon, 21 June 2004 14:21 Go to previous messageGo to next message
Phoenix5p is currently offline  Phoenix5p
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Try talk to Ash from Imperium Westwood site. I renember he posted his infantry models on IW's forum.
To anybody who knows Agent Gibson.. [message #96467] Mon, 21 June 2004 14:46 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Ok... will try Smile
To anybody who knows Agent Gibson.. [message #96547] Tue, 22 June 2004 03:33 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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icedog90

PsycoArmy

I would but I already doing chracter models for Vengance. Try another community or any lowp oly modelling comunity.


Renegade isn't "low poly". You can make a basic level with 500k polygons, VIS it, and get the same performance as a regular WW level. Alpha channels and other alpha textures is what slows down the game.


Renegade is low poly just like every other game.
High poly modellnig usually consists of meshsmoothing.


http://www.boomspeed.com/psycoarmy2/boxhead.gif
To anybody who knows Agent Gibson.. [message #96549] Tue, 22 June 2004 03:37 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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PsycoArmy



Renegade is low poly just like every other game.
High poly modellnig usually consists of meshsmoothing.


High-poly modelling consists of making the models with a high polygon budget from the outset. Meshsmooth doesn't give the desired effect.


To anybody who knows Agent Gibson.. [message #97252] Fri, 25 June 2004 18:06 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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If you know what you're doing, meshsmooth uses up polygons just as much as it does if you were to manually do it.
To anybody who knows Agent Gibson.. [message #97281] Fri, 25 June 2004 22:05 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Building a high poly model is far more efficient than making a low-poly model and meshsmoothing it. It's not a question of adding more polys, it's adding more detail

To anybody who knows Agent Gibson.. [message #97302] Sat, 26 June 2004 02:33 Go to previous message
Deactivated is currently offline  Deactivated
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Ash says he hardly can make infantry models Sad
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