To anybody who knows Agent Gibson.. [message #96321] |
Sun, 20 June 2004 10:50 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Please forward the following message to Agent Gibson:
Quote: | Hello Agent Gibson, my name is Axle and I'm in charge of Conceptual Art and Public Relations within the mod team of C&C Commando. I work with Seaman on this project and he's asked me to contact you and ask if you'd like to join our mod production team. Right now, we're searching for character modelers with commendable talent and he's told me you'd be perfect for the job. I've seen some of your work that Sea has sent me, true they are very impressive. Of course, there is no pressure and the decision is entirely up to you. If you need more information on our project, log on to http://www.cncwars.com/commando .
Alright, thank you for your time and I hope to see you there soon!
Kind regards,
Axle and the Commando Team
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To anybody who knows Agent Gibson.. [message #96459] |
Mon, 21 June 2004 14:01 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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PsycoArmy | I would but I already doing chracter models for Vengance. Try another community or any lowp oly modelling comunity.
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Renegade isn't "low poly". You can make a basic level with 500k polygons, VIS it, and get the same performance as a regular WW level. Alpha channels and other alpha textures is what slows down the game.
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To anybody who knows Agent Gibson.. [message #96549] |
Tue, 22 June 2004 03:37 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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PsycoArmy |
Renegade is low poly just like every other game.
High poly modellnig usually consists of meshsmoothing.
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High-poly modelling consists of making the models with a high polygon budget from the outset. Meshsmooth doesn't give the desired effect.
Dev Diary
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