gunner & laser chaingunner - vehicle kill stats [message #95867] |
Thu, 17 June 2004 19:41 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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Concluding from the other topic, here are the vehicle kill ammo cost/time to kill stats for each character against vehicle with the help of FUD's info pages. Assuming every shot hits and is constant:
Laser chaingunner
Mammoth -- 350 - 400 bullets - 43 seconds (roughly)
Medium Tank -- 250 bullets - 29 seconds
MRLS -- 126 bullets - 14 seconds
APC -- 188 bullets - 20.5 seconds
Hummvee -- 94 bullets - 9.4 seconds
Gunner
Stealth Tank -- 11-12 rockets - 15 seconds
Light Tank -- 17 rockets - 23 seconds
Flame Tank -- 24 rockets - 32 seconds
Artillery -- 11 rockets - 14 seconds
APC -- 17 rockets - 23 seconds
Buggy -- 7 rockets - 8.8 seconds
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Remember,
Reload time is 1.73 seconds for the chaingunner, and 2.80 for gunner.
The mammoth tank heals its-self after half of the damage has been done, so you can't really give an exact time or bullet count there and I'm too lazy to make it more accurate. (and YOU are probably lazy if you want a more accurate time )
Useful information from this:
In 10 seconds, Gunner can do 304 damage to light armour, as opposed to 320 damage to light armor in 10 seconds with the chaingunner. However, Gunner can do more damage in 1 clip than the chaingunner can do in the equivelant time. This means, in 6 seconds, gunner will have fired off a whole clip and done 228 damage to light armour, whereas in 6 seconds, the chaingunner will have done 192 damage.
This means that their usefulness is arguable, but what it also means is that more Gunners grouped will do more damage in less time than the same amount of grouped laser chaingunners.
To break this down, if you have 3 gunners firing at a hummvee, whilst 3 laser chaingunners attack a hummvee, the gunners will destroy their hummvee in less time.
But, As a single chaingunner, you'll blow up a hummvee quicker than a single Gunner can.
Soooo........ against 1 hummvee, you'll want a laser chaingunner to defend against it. But against 2 hummvees, you'd favour 2 gunners instead of 2 chaingunners to take them out. If you're anal, it will take the chaingunners 2.8 more seconds to finish the second hummvee. Remember, a hummvee has 50 more points of armour than a buggy, so this is in a theoretical situation against 2 stolen hummvees if you and someone else were the Gunners.
A light tank has the same defense against a gunner as an APC does.
This relates to light armour. You can find out for yourself the damage relations against medium and heavy armour.
(priestofb, if you're reading this, you'll see your 'clips to kill' against a mammoth with a laser chaingunner is wrong. )
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gunner & laser chaingunner - vehicle kill stats [message #99906] |
Tue, 06 July 2004 11:24 |
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gibberish
Messages: 366 Registered: May 2003
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Commander |
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To some extend I think that the Gunner statistics are somewhat irrelivant because you are rarely firing on a stationary target as a result some shots will miss.
I would guess that as a percentage of total damage done the LCG misses less often than Gunner.
Additionally I find that LGC are more useful for finishing off tanks that are retreating because they are more acurate at range than Gunner.
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Re: gunner & laser chaingunner - vehicle kill stats [message #242760 is a reply to message #99876] |
Thu, 01 February 2007 12:06 |
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Zombieguy
Messages: 13 Registered: February 2007
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Recruit |
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Deathgod wrote on Tue, 06 July 2004 10:54 | We need to know this to make us better players, able to use the proper tools in the proper situations. You cannot fathom this, hence your confusion over the other thread with bullet damages as well. If you can't understand the need for information like this, you might as well uninstall Renegade.
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lol! that guy is a big fat n00b. This information is crucial for me as a laser chaingunner.
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Re: gunner & laser chaingunner - vehicle kill stats [message #242802 is a reply to message #95867] |
Thu, 01 February 2007 15:39 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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Colonel |
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long range gunner > short range lcg
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: gunner & laser chaingunner - vehicle kill stats [message #242884 is a reply to message #242802] |
Fri, 02 February 2007 06:20 |
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Zombieguy
Messages: 13 Registered: February 2007
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Recruit |
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Sniper_De7 wrote on Thu, 01 February 2007 16:39 | long range gunner > short range lcg
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It is reversed if the lcg is really good...if he looks for spots to hide behind and attack only if a GDI vehicle is coming.
Fighting (in Renegade) is not all about firing away but using the brain to see when to attack, when to fall back and most importantly, plot a course of action to live longer and get the most points for the team.
[Updated on: Fri, 02 February 2007 06:22] Report message to a moderator
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Re: gunner & laser chaingunner - vehicle kill stats [message #242886 is a reply to message #95867] |
Fri, 02 February 2007 06:40 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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Colonel |
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no, the gunner is better, there is no debate. If you're close enough with a gunner as you would need to be with a laser chain gunner, then you shouldn't miss, and as seen the lcg is only marginally better, and only the respects of over time, which is generally useless because you're not going to live against a full health tank unless the tank was really bad. or unless you're far enough away from the tank that you can shoot them without them firing back at you which is why gunners can even be better than pics in some regards. Say in field when you lost the warfactory, it's better that you attack flame tank rushes or stank rushes before they reach your base so that at least by the time they get to teh AGT they don't have 7 flame tanks all ready to attack. Now if you had LCGs you would have to wait till they come up right up to you. Not only are gunners better against tanks though, but they're good against infantry if you know hwo to use them. Good deal for 400 credits i think
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
[Updated on: Fri, 02 February 2007 06:41] Report message to a moderator
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Re: gunner & laser chaingunner - vehicle kill stats [message #243548 is a reply to message #95867] |
Mon, 05 February 2007 13:47 |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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They're both exemples infantry being worth their cost (doesn't happen often)...LCG are extremely useful at killing off vehicles sitting on the Complex Airstrip and 3 of them will completely rape Orcas on Walls/fly if you mess up the start...Gunners are good for pointwhoring, killing any infantry up close, destroying small vehicles and guarding beacons.
lol
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