Renegade Public Forums
C&C: Renegade --> Dying since 2003â„¢, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Feedback Request (C&C_AD_Gateshead)
Feedback Request (C&C_AD_Gateshead) [message #9348] Mon, 24 March 2003 16:20 Go to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
I released this map in March and since then has been downloaded 100+ times. I think this is pretty good, but I am looking for your feed back on the map; things such as design/layout, playability, etc.I ask this so I may take them into account for my next map.

I would also like to be informed of any bugs big or small, if there are enough of them I may do a re-release, as there are something’s that I have learned since then that would fix some small details on the map.

If you like the map, ask your favourite servers to host it! If you don't like it, ask them to host it anyways. Razz


-->
Feedback Request (C&C_AD_Gateshead) [message #9358] Mon, 24 March 2003 17:01 Go to previous messageGo to next message
Duke of Nukes is currently offline  Duke of Nukes
Messages: 453
Registered: February 2003
Location: Denver, Colorado
Karma: 0
Commander

I figure I'll be the voice of sanity and offer some advice untill you get flamed. I noticed a bug where the beacon win doesn't work for Nod, and c4 dissappears when thrown. the map itself is not necissarily a bad idea...but if one side is limited...both sides should be limited. Nod has the excellent base defenses against apc's...while Nod can sit back and pound away at the gunboats from far away. GDI's strenght is tanks...and you took that away...but left Nod with infantry and tanks.

I would suggest taking out the obelisk and making the turrets more accurate and stronger...as well as doing the same to the Airstrip as you did to the Weapons...


I dont care if you write me a letter
I dont care what you say to me no more
All I got is trash left at my door
What you have dont worry me, worry me now more
- Calvin Baty, Craving Theo

What have I become?
My sweetest friend
Everyone I know
Goes away in the end
You could have it all
My empire of dirt
I will let you down
I will make you hurt
- Trent Reznor, NIN
Feedback Request (C&C_AD_Gateshead) [message #9375] Mon, 24 March 2003 18:04 Go to previous messageGo to next message
LTKirovy is currently offline  LTKirovy
Messages: 156
Registered: February 2003
Karma: 0
Recruit
Get rid of all base defence all together. Make you job easier Wink

WOL:LTKirovy
GSA:LTKirovy
Renegade owns!
RIP Westwood Sad
Feedback Request (C&C_AD_Gateshead) [message #9427] Tue, 25 March 2003 05:23 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
might benefit from a bit more texture blending (but i understand its hard with snow)

Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
Feedback Request (C&C_AD_Gateshead) [message #9496] Tue, 25 March 2003 11:31 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Duke of Nukes

I figure I'll be the voice of sanity and offer some advice untill you get flamed. I noticed a bug where the beacon win doesn't work for Nod, and c4 dissappears when thrown. the map itself is not necissarily a bad idea...but if one side is limited...both sides should be limited. Nod has the excellent base defenses against apc's...while Nod can sit back and pound away at the gunboats from far away. GDI's strenght is tanks...and you took that away...but left Nod with infantry and tanks.

I would suggest taking out the obelisk and making the turrets more accurate and stronger...as well as doing the same to the Airstrip as you did to the Weapons...


You mean the beacon pedestal in the GDI tent? That is strange; it has always worked for me. I have never had any C4 disappear either, strange. I would like more details on this, such as server settings, and some pics.

It is quite easy to take down the Nod defences, a infantry can easily get into the PP by them selves with out taking any injury, and an APC can also get to the Obelisk easily too, if you use the cover of the trees, as the obelisk can not shoot threw the canopy. If you drive carefully you can get around the Hogs behind the base and get to almost any buildings with out being severely damaged. I took away most the GDI vehicles because with them, it is too easy to win. Now Nod can make it much more difficult with a couple of proxies mines, but that is simply a fact of life.

The idea behind the map is that while Nod has a fully established base, and is prepared for an attack, GDI must fly 100's of miles to get there, and so their vehicles are limited. (That helicopter dropping a Mammoth tank looks really funny) I don't think removing the obelisk is really necessary, simply because you can get inside any building with it still active. I don't think removing the obelisk would make it much easer because it can't do much, it can only hit inside its own base, and not many people tend to stand still in an enemy base for that long...
Nod's advantage: a fully functioning base. GDI's advantage: No base. So unless beacons kill is enabled there is no way Nod can win, other then points at time limit. If Beacons are enabled, all GDI has to do is fill the tent with 10 mines cover the entrance with another 10, and that leaves 10 to play with. All the Gun Boats are there for is for Nod to point hoar off of, so that they can win by points if time is up. I don't think removing the obelisk would make it much easer because it can't do much, it can only hit inside its own base, and not many people tend to stand still in an enemy base for that long...

Halo38

might benefit from a bit more texture blending (but i understand its hard with snow)


Yes, I only used three textures for the ground, An ice texture, snow texture, and a Tiberium texture. I only used these three, as I simply could not foresee a need for any others, or how to use any others that would be keeping with the environment. I my self have never been to the extreme artic, but I would assume all you would see is snow, and ice. Any other map I would use many more, but this map is simply did not seem to fit.


-->
Feedback Request (C&C_AD_Gateshead) [message #9556] Tue, 25 March 2003 18:53 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
Messages: 1958
Registered: February 2003
Location: Québec
Karma: 0
General (1 Star)

it,rocks. Very Happy
Wanna be a mapper for my gaming magazine ? *Glitchy Gamers* http://gg.glitch-designs.net


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
Feedback Request (C&C_AD_Gateshead) [message #9562] Tue, 25 March 2003 19:25 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Aprime

it,rocks. Very Happy
Wanna be a mapper for my gaming magazine ? *Glitchy Gamers* http://gg.glitch-designs.net


Intresting site, nice design, but uhh, what is it?

In other words, I need more info!

PM me or post here, what ever... Smile


-->
Feedback Request (C&C_AD_Gateshead) [message #9674] Wed, 26 March 2003 06:06 Go to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
Aprime

it,rocks. Very Happy
Wanna be a mapper for my gaming magazine ? *Glitchy Gamers* http://gg.glitch-designs.net


????? magazine, could you explain? please.


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
Previous Topic: TIBERIAN REVOLUTION PUBLIC BETA
Next Topic: Hmmmm
Goto Forum:
  


Current Time: Sat Dec 21 23:43:15 MST 2024

Total time taken to generate the page: 0.00842 seconds