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Aircraftkiller: Lightscape? [message #9538] Tue, 25 March 2003 14:05 Go to next message
Blazer is currently offline  Blazer
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I know that the WS levels have lightscape rendering in them. I have a friend back home who has a legit copy of Lightscape that he only used once. So, if I had Lightscape, could I use it to render lighting effects for a map and import it?

Is lightscape what gives effects like the glow of the PTs on the floor in the powerplant, etc?

Okay let me clarify:

1. What exact effects did WS add with Lightscape?
2. Do you see any reason that I cannot use Lightscape myself to create similar effects for my own map?

This is all just hypothetical...Im not even working on a map yet, but the idea crossed my mind.

Anyone else who knows about this feel free to respond...lets keep sheer speculation to a minimum though please.
Aircraftkiller: Lightscape? [message #9544] Tue, 25 March 2003 14:15 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Can't be used. You need the Max plugin of W3D to be able to work with Lightscape at all in Max with W3D. It creates all the radiosity data in the map then spits out a bunch of lightmaps. The W3D tool compresses the lightmaps into smaller lightmaps until they're all compressed totally like they are in the mix files of the Westwood maps. After it does all that, it applies the lightmaps properly to the terrain assuming you haven't moved any vertices around.

Lightscape generates radiosity, or lighting, data for the maps - everything in the Westwood maps have radiosity data. The tint of the ground, the shadows the mountains make, the glow the lamps make on the floor, that's what it does. Lightscape generates a rather amazing effect -- with skill, you can turn a Max scene into an ultra-realistic render using it.
Aircraftkiller: Lightscape? [message #9652] Wed, 26 March 2003 01:09 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Hmmm okay thats good info. Assuming I can get my friends copy of lightscape, I just need a MAX W3D plugin? Does such a beast exist?
Aircraftkiller: Lightscape? [message #9666] Wed, 26 March 2003 03:21 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No, not outside of Electronic Arts.
Aircraftkiller: Lightscape? [message #9678] Wed, 26 March 2003 06:34 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Would it be possible to get the max w3d plugin from EA? Because I have max, and would like to work in there instead of gmax.

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Aircraftkiller: Lightscape? [message #9681] Wed, 26 March 2003 06:44 Go to previous messageGo to next message
Cebt is currently offline  Cebt
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just make it in max export it as a 3ds file (or whatever its named) and then import it in gmax, thats what i do

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Aircraftkiller: Lightscape? [message #9688] Wed, 26 March 2003 06:54 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Um, no...

I'd like to eliminate the extra uneeded step.


.:Red Alert: A Path Beyond Modeler:.
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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Aircraftkiller: Lightscape? [message #9855] Wed, 26 March 2003 17:34 Go to previous messageGo to next message
Ingrownlip
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It is possible without Blazer. :lookround: :twisted:

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Aircraftkiller: Lightscape? [message #9859] Wed, 26 March 2003 18:07 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Ingrownlip

It is possible without Blazer. :lookround: :twisted:


What? Do you know how to export lightmapping to W3D now?
Aircraftkiller: Lightscape? [message #9865] Wed, 26 March 2003 18:30 Go to previous message
LTKirovy is currently offline  LTKirovy
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Can someone tell me what a mpa with this stuff in would look like, in terms of visual pleasure?

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