TeamSpeak Regulator FAQ [message #7699] |
Wed, 19 March 2003 05:03 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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What is TeamSpeak?
* http://www.teamspeak.org Teamspeak is a VOIP (Voice over IP) program which allows simultaneous voice communication. It was designed for gamers, and consideration for people behind NAT firewalls. It has selectable voice quality with the most compressed using only 650 bytes per second of bandwidth.
Where can I get the TeamSpeak client?
* http://www.teamspeak.org/download.php?op=getit&lid=28
What are the advantages of using TeamSpeak?
* Voice communication. Instead of using a confined set of radio commands, or relying on your typing wizardy, you can simply say "OMG 3 Mammy coming from the right!". Most hardcore clans use some sort of voice comm programs during their clan matches.
Why use Teamspeak and not GameVoice/RogerWilco/BattleComm/Whatever?
* Its up to you...they are all made for the same thing. TeamSpeak supports GameVoice hardware if you have it, and is undergoing active development and improvement.
Okay, now whats this TeamSpeak Regulator?
* TSR is software I am working on, in conjunction with the TeamSpeak developers. It will allow Auto-Teaming.
Auto-Teaming? Please Explain...
* It will work like this. When you join a renegade server and their hosted teamspeak server running TSR. TSR will automatically place you into a LOCKED GDI/Nod chatroom. This means everyone on GDI will be in the same room, and everyone on Nod will be in their room. The channels are passworded so nobody can go in and "spy" on the other team.
How does TSR do this?
* TSR monitors the Renegade server console, and using the usernames and/or IPs from the playerlist, interfaces with the TeamSpeak server and sorts everyone into their proper channels.
What about if someone on GDI leaves the game and comes back as Nod?
* TSR sees all player joins, quits, and team switches, and will re-sort the voice channels accordingly.
How do I know "who is who" in the TeamSpeak channel?
* Players will register their TeamSpeak logins FROM WOL. This will ensure that everyones TS name matches their WOL name, and that nobody can masquerade as someone else. As for knowing who someone is when they talk, if you play more than a couple of games with someone you learn their voice. Besides its WHAT is being said that is most important. If you really must know who is talking you can alt-tab and look at the TS client
What will I, as a player need to take advantage of this?
* Only the TeamSpeak client, and playing on a TSR-enabled Renegade server. Since TSR is currently being developed by me, there are none as of yet, but hopefully soon there will be
What will I as a server-owner need to setup this environment?
* You will need the TeamSpeak server, which runs on windows or unix (Note that the version with the options that makes my autoteaming possible is not available yet), and TSR. TSR is currently written in PERL and runs on unix platforms.
Will there be a Windows version of TSR?
* Yes. I will either port TSR to a Win32 console application, or hopefully and even better, I can work with Dante to integrate TSR into BlazeRegulator. :bigups:
TSR currently makes 2 static and 1 dynamic connections. It logs into IRC and WOL, and on demand connects to the TeamSpeak server to execute commands (like adding users, etc). Players from WOL page the TSRBot with a command to register their username with the TeamSpeak server, and TSR interfaces with the TS server to add their account, while reporting the activity to IRC (for administrator/moderator purposes). (see lame diagram below)
Feel free to post any questions or comments.
http://www.renevo.com |
http://strike-team.net/forums/ | XWIS Forums
http://www.n00bstories.com | Crimson is the 0wnage, and I Love her!
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TeamSpeak Regulator FAQ [message #7932] |
Wed, 19 March 2003 18:14 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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Excellent idea!
Now the only concern i have is abuse of language and racism and such.
If you have a mod they should be able to ban them from Teamspeak for 24-48 hours or something. But maybe we will actually see some teamwork in big games now. I host my clans teamspeak most of the time and its an excellent program.
Homey
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TeamSpeak Regulator FAQ [message #8397] |
Thu, 20 March 2003 23:40 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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Creed3020 | Wicked. I have got to talk to K9 about this. Great work Blazer, is Dante in on this too?
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I'm doing the communicating with the TS developers, and making the first working version in PERL. Dante has indicated that he will add add this functionality into BR. Once I get everything working smoothly, I plan on sharing my code with him, and it will be his decision to either build it into BR, or make a standalone TSR for windows, or maybe even both.
If I wasn't such a Unix weenie, I would learn VB and do it myself, heaven knows Dante has enough on his plate allready. However I don't think I would ever make use of any VB programming knowledge, so I will stick with PERL for now
http://www.renevo.com |
http://strike-team.net/forums/ | XWIS Forums
http://www.n00bstories.com | Crimson is the 0wnage, and I Love her!
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TeamSpeak Regulator FAQ [message #8678] |
Fri, 21 March 2003 22:15 |
faze
Messages: 15 Registered: March 2003
Karma: 0
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Recruit |
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lol... they were already working on this functionality. Working with the TS Devs which you so strongly emphasize is pretty funny tho. I mean, not everyone can file a feature request.
Either way, good stuff. Just stop acting like a weanie.
My sig is only 47 bytes. I wish yours was too.
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TeamSpeak Regulator FAQ [message #9266] |
Mon, 24 March 2003 09:24 |
faze
Messages: 15 Registered: March 2003
Karma: 0
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Recruit |
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hahaha... stop being so sensitive. You've got a bit of an ego here about your silly script (1000 lines!! wow!) and should be taken down a notch. Ralf and Neils are good guys and know what they're doing. The features you requested and then some were already in discussion before you started using TS. If you've helped to get them focused on it, good for you and the rest of us.
Either way, I like what you and Dante are doing on BLAZE Regulator. Your acting like a self-grandizing weenie doesn't make you a bad person, just a bit silly. At least get a sense of humor about it.
My sig is only 47 bytes. I wish yours was too.
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TeamSpeak Regulator FAQ [message #9269] |
Mon, 24 March 2003 09:30 |
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England
Messages: 618 Registered: February 2003 Location: High Wycombe, England
Karma: 0
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Colonel |
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Nice idea, and i still love the way you make things happen.
As for faze, grow up man, why be a prick, Blazer = r0x You = 12
In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.
When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
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TeamSpeak Regulator FAQ [message #9270] |
Mon, 24 March 2003 09:40 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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faze | hahaha... stop being so sensitive. You've got a bit of an ego here about your silly script (1000 lines!! wow!) and should be taken down a notch. Ralf and Neils are good guys and know what they're doing. The features you requested and then some were already in discussion before you started using TS. If you've helped to get them focused on it, good for you and the rest of us.
Either way, I like what you and Dante are doing on BLAZE Regulator. Your acting like a self-grandizing weenie doesn't make you a bad person, just a bit silly. At least get a sense of humor about it.
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1. If the features I requested were allready in discussion, its odd that they did not tell me that. Since you seem to know so much more than me about what features they are adding and when they decided to, why don't you ask them about it? Otherwise, stop acting like I had nothing to do with it. Before I contacted them I searched the forums and bug/feature database and not a single person has asked for all the features I need to make this work.
2. I don't have an ego about my program. Yes 1000 lines of code is an indicator of hard work I am putting it for people like you to use. It doesn't mean that I am asking for hoopla about it, it's just a fact.
3. Same goes for the "self-grandizing weenie" comment. I truly do not understand where you are coming from. I have told people around me about the project I am working on, and I get lots of questions about it, so I posted this FAQ to answer the questions. Apparently you took it as me tooting my own horn, and it's just not that way. Everything I have ever given to the community has been open source and no strings attached. I'm not looking for recognition, only to make the game (Renegade) better.
If you have a problem with this or me in general, well I'm sorry but I'm going to keep working on what I want to, and you are free to boycott using it if my apparently hidden grandizing agenda really bothers you that much.
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TeamSpeak Regulator FAQ [message #9280] |
Mon, 24 March 2003 11:25 |
faze
Messages: 15 Registered: March 2003
Karma: 0
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Recruit |
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I'll take that as a "no" on getting a sense of humor then.
My sig is only 47 bytes. I wish yours was too.
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TeamSpeak Regulator FAQ [message #10696] |
Sun, 30 March 2003 19:09 |
jestersht
Messages: 51 Registered: March 2003 Location: owen sound, ontario
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Recruit |
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fazer why dont you lay off, everyone is glad blazer is working on this and are happy about it so give him a fucking break.
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