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Putting mutant classes into maps [message #92762] Sat, 05 June 2004 10:21 Go to next message
bighairybear is currently offline  bighairybear
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I can add the 'extras' characters as alternate skins for the regular charactors on the purchase terminals.
But if i try to let players purchase mutant characters the game crashes unless the players type in extas on their console. Its only happerns with the mutant classes, i can put in kane, logan, shepperd with problems.

So how can i purchase mutants without it crashing?
Putting mutant classes into maps [message #92764] Sat, 05 June 2004 10:28 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Hmm... my guess is it's something to do with mutants healing in tiberium, but I don't really know.

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Putting mutant classes into maps [message #92772] Sat, 05 June 2004 10:58 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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They aren't "skins." They're alternate models with their own texture maps.
Putting mutant classes into maps [message #92776] Sat, 05 June 2004 11:16 Go to previous messageGo to next message
bighairybear is currently offline  bighairybear
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I know they are not skins. The question is how do i put the mutant classes as a regular purchase ? Without Renegade crashing.
Putting mutant classes into maps [message #92837] Sat, 05 June 2004 16:57 Go to previous messageGo to next message
Spice
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omgz yu skinz stuff? Wut liek animales!?

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Putting mutant classes into maps [message #92895] Sat, 05 June 2004 19:35 Go to previous messageGo to next message
TonyMontana is currently offline  TonyMontana
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Just keep them as extras, Id on't think I ever saw a map where mutatns were allowed as regulars...oh wait

C&C_Woodland.mix has those, you should contact Sanda the maker for Oasis_Flying & Woodland.mix

both maps are availible from unrules.com map packs.
Putting mutant classes into maps [message #93364] Mon, 07 June 2004 11:49 Go to previous messageGo to next message
bighairybear is currently offline  bighairybear
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I found that the problem isnt with the mutants, its with the chemsprayer weapon. When ever the weapon come into contact with a building the game crashes.
I havent made any changes the chemsprayer weapon preset. Does anyone have any ideas?
Putting mutant classes into maps [message #93366] Mon, 07 June 2004 11:57 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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I think this was some type of bug in armor.ini

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Putting mutant classes into maps [message #93390] Mon, 07 June 2004 13:29 Go to previous messageGo to next message
bighairybear is currently offline  bighairybear
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armour.ini ?
Putting mutant classes into maps [message #93396] Mon, 07 June 2004 13:42 Go to previous message
gibberish
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bighairybear

I found that the problem isnt with the mutants, its with the chemsprayer weapon. When ever the weapon come into contact with a building the game crashes.
I havent made any changes the chemsprayer weapon preset. Does anyone have any ideas?



<WildGuess>
Are you sure the weapon is the exact same one that Nod uses.
For example I believe that there are at least 2 Mini-Gun's (One for Nod and one for GDI), I wonder if there is more than one chem sprayer.

Note: It might be there is only one mini-gun it just has properties that set which team its on, if this is the case check the properties of the chem sprayer.
</WildGuess>
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