UNServ Mod Maps (updated) [message #9265] |
Mon, 24 March 2003 09:16 |
MeXadiaz
Messages: 51 Registered: March 2003
Karma: 0
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This discussion= :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:
Just FORGET it. I agree with creed, you do all sound like old woman bickering over whether it's going to rain or not.
The Gaming Forums
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UNServ Mod Maps (updated) [message #9391] |
Mon, 24 March 2003 21:04 |
Vegito
Messages: 153 Registered: February 2003
Karma: 0
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Quote: | It had to do with the quality of my work and the dedication I have to the game, not with anything else.
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Sure it did kiddo.You think that. :rolleyes:
Afterall we all just love you now dont we?
And Allgustos maps were quite good too.Pity Ack had to flame and drive people against him cause the little boy was jealous.
Ack: "My map is cool and stuff"
All: "No it's not, it drops FPS and causes choppiness and what not"
Ack: "you just mad cause i pwn you"
Announcer: "Thickheaded?"
~Raven
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UNServ Mod Maps (updated) [message #9405] |
Mon, 24 March 2003 22:57 |
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Crimson
Messages: 7430 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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AllGusto was a copycat, a thief, and a liar. And I'm not saying that because I am friends with ACK. I have seen him repeatedly steal ideas with my own eyes.
I'm the bawss.
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UNServ Mod Maps (updated) [message #9434] |
Tue, 25 March 2003 06:28 |
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maj.boredom
Messages: 95 Registered: February 2003
Karma: 0
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Aircraftkiller | Then you have one sub-standard computer, which is your own fault.
By the way, since you're obviously not able to comprehend this: Latency (Otherwise known as "lag") is caused only by the connection between you, the servers the data travels through, and the server itself, as well as the server's hardware specifications and its connection.
You're talking about FPS issues and that's only your fault, and yours alone. Get a better computer. :rolleyes:
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Its not his fault alone. It not even his fault. It would be the mapmaker’s fault alone. Good portions of players have FPS issues with these maps. You can blame what ever you want, but it a simple equation:
ComputerX + conectionY + ServerZ + Map1 = no issues
ComputerX + conectionY + ServerZ + Map2 = no issues
ComputerX + conectionY + ServerZ + Map3 = no issues
ComputerX + conectionY + ServerZ + Map4 = no issues
ComputerX + conectionY + ServerZ + Map5 = no issues
ComputerX + conectionY + ServerZ + Glaciers = FPS issues
It doesn’t take a rocket scientist to figure out what the problem is. You’re only changing 1 thing and that is the map. Now, I’m sure on elite computers these maps work better, but wouldn’t it be a better show of skill to make a map of the masses and not the top %25 of the users? I know in web design, the standard is (or recently was) 800 x 600 resolution. Anything bigger wouldn't fit on the screen for a good portion of the users. It’s the same concept.
Professionalism: Not only a skill set, but a mind set as well.
[Updated on: Tue, 25 March 2003 10:42] Report message to a moderator
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UNServ Mod Maps (updated) [message #9468] |
Tue, 25 March 2003 10:00 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
Karma: 0
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General (1 Star) |
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How many of you people have actually played Glacier on a 20+ player server? There is no lag. The latency does not get effected by Glacier. If you'll notice, (because teh FUD1 server is only on a ~700mhz Celeron) teh SPFS drop minorly. Likewise, my fps drop about 10% because of it. It doesn't affect my gameplay experiance very much at all.
The map is large, and if the server can't take it, you'll get the illusion of lag, when it's really just the server computer trying to catch up.
That is not the map-maker's fault. The map runs quite nicely on a 2ghz machine with a RIVA TNT.
You people are making this a vendetta when there doesn't need to be one. The maps is good, you want I wrught this, the maps is good! Stop whining because you don't like the guy, and enjoy his work, because it IS good.
Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.
All your base are belong to us.
You have no chance to survive make your time.
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UNServ Mod Maps (updated) [message #9561] |
Tue, 25 March 2003 19:24 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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maj.boredom |
Aircraftkiller | Then you have one sub-standard computer, which is your own fault.
By the way, since you're obviously not able to comprehend this: Latency (Otherwise known as "lag") is caused only by the connection between you, the servers the data travels through, and the server itself, as well as the server's hardware specifications and its connection.
You're talking about FPS issues and that's only your fault, and yours alone. Get a better computer. :rolleyes:
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Its not his fault alone. It not even his fault. It would be the mapmaker’s fault alone. Good portions of players have FPS issues with these maps. You can blame what ever you want, but it a simple equation:
ComputerX + conectionY + ServerZ + Map1 = no issues
ComputerX + conectionY + ServerZ + Map2 = no issues
ComputerX + conectionY + ServerZ + Map3 = no issues
ComputerX + conectionY + ServerZ + Map4 = no issues
ComputerX + conectionY + ServerZ + Map5 = no issues
ComputerX + conectionY + ServerZ + Glaciers = FPS issues
It doesn’t take a rocket scientist to figure out what the problem is. You’re only changing 1 thing and that is the map. Now, I’m sure on elite computers these maps work better, but wouldn’t it be a better show of skill to make a map of the masses and not the top %25 of the users? I know in web design, the standard is (or recently was) 800 x 600 resolution. Anything bigger wouldn't fit on the screen for a good portion of the users. It’s the same concept.
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In your case it just might take a rocket scientist. I get FPS issues on every map I play because I have a sub-standard computer, and I design maps around that computer, so if it runs decently on my computer and not on anyone else's - it's your fault alone, you fucking idiot.
Thanks for proving how fucking retarded you are. Get the hell out of the forums if your only purpose in being here is to irritate others.
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UNServ Mod Maps (updated) [message #9580] |
Tue, 25 March 2003 20:02 |
Vegito
Messages: 153 Registered: February 2003
Karma: 0
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Recruit |
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Quote: | Get the hell out of the forums if your only purpose in being here is to irritate others.
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Take your own advice and leave with him.
Ack: "My map is cool and stuff"
All: "No it's not, it drops FPS and causes choppiness and what not"
Ack: "you just mad cause i pwn you"
Announcer: "Thickheaded?"
~Raven
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UNServ Mod Maps (updated) [message #9593] |
Tue, 25 March 2003 20:57 |
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maj.boredom
Messages: 95 Registered: February 2003
Karma: 0
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Recruit |
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Aircraftkiller |
maj.boredom |
Aircraftkiller | Then you have one sub-standard computer, which is your own fault.
By the way, since you're obviously not able to comprehend this: Latency (Otherwise known as "lag") is caused only by the connection between you, the servers the data travels through, and the server itself, as well as the server's hardware specifications and its connection.
You're talking about FPS issues and that's only your fault, and yours alone. Get a better computer. :rolleyes:
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Its not his fault alone. It not even his fault. It would be the mapmaker’s fault alone. Good portions of players have FPS issues with these maps. You can blame what ever you want, but it a simple equation:
ComputerX + conectionY + ServerZ + Map1 = no issues
ComputerX + conectionY + ServerZ + Map2 = no issues
ComputerX + conectionY + ServerZ + Map3 = no issues
ComputerX + conectionY + ServerZ + Map4 = no issues
ComputerX + conectionY + ServerZ + Map5 = no issues
ComputerX + conectionY + ServerZ + Glaciers = FPS issues
It doesn’t take a rocket scientist to figure out what the problem is. You’re only changing 1 thing and that is the map. Now, I’m sure on elite computers these maps work better, but wouldn’t it be a better show of skill to make a map of the masses and not the top %25 of the users? I know in web design, the standard is (or recently was) 800 x 600 resolution. Anything bigger wouldn't fit on the screen for a good portion of the users. It’s the same concept.
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In your case it just might take a rocket scientist. I get FPS issues on every map I play because I have a sub-standard computer, and I design maps around that computer, so if it runs decently on my computer and not on anyone else's - it's your fault alone, you fucking idiot.
Thanks for proving how fucking retarded you are. Get the hell out of the forums if your only purpose in being here is to irritate others.
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I guess I only irritate you for some reason. It really shows when you call me names. No, I’m not and idiot and I don’t have chubby fingers.
This is a valid, intelligent point. Let me put it in the for of a question for you: If the only thing I the equation that changes is that map, then how can it not be the map that is causing the FPS issues? Try explaining it with out the name calling. If you can.
Professionalism: Not only a skill set, but a mind set as well.
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