Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » W3d to 3Ds
W3d to 3Ds [message #92354] Thu, 03 June 2004 19:46 Go to next message
jop7821 is currently offline  jop7821
Messages: 21
Registered: May 2004
Karma: 0
Recruit
Could someone direct me to some plug-ins or Programs that could make w3d to 3ds?
-THanks jop7821


W3d to 3Ds [message #92355] Thu, 03 June 2004 20:08 Go to previous messageGo to next message
boma57 is currently offline  boma57
Messages: 581
Registered: April 2003
Karma: 0
Colonel
The same plugin that works with Gmax will also work with 3DS, pretty much the exact same way.

Edit: http://gamerbn.com/taximes/w3d.ms

There's several different versions of the plugin that I've seen, so if this isn't the latest one then someone can correct me. Save that and put it into your \scripts\startup\ directory.
W3d to 3Ds [message #92372] Thu, 03 June 2004 22:20 Go to previous messageGo to next message
jop7821 is currently offline  jop7821
Messages: 21
Registered: May 2004
Karma: 0
Recruit
Thanks Very Happy

W3d to 3Ds [message #96524] Mon, 21 June 2004 22:17 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
*Bump*

How do you get this to work. That plug-in doesnt seem to be recognized by 3DSmax. Confused


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
W3d to 3Ds [message #96532] Mon, 21 June 2004 23:20 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
Messages: 304
Registered: April 2004
Karma: 0
Recruit
is there and pug-in for 3DSMAX 6.0 ?
W3d to 3Ds [message #96535] Mon, 21 June 2004 23:45 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Im using the version previous to that , I belive it is 5.0. Im sure it doesnt matter. It will still read the script , if we could get the right one. Confused

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
W3d to 3Ds [message #96558] Tue, 22 June 2004 05:49 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
I dled that w3d.ms earlier, and the author said it was for 3dsmax only, and not tested in gmax.

and it didn't work in gmax for me. but i downloaded a new one:
http://w3d.dhs.strategy-x.com/animporter.zip
and this is another one, i think it's updated, i don't know what it does, though.
http://w3d.dhs.strategy-x.com/manimporter.zip

I got em from here: http://dhs.strategy-x.com/w3d
W3d to 3Ds [message #96764] Tue, 22 June 2004 23:27 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Hmm I run the script , I select my W3D and select import. Suprisinglly it doesnt do anything! Confused

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
W3d to 3Ds [message #97413] Sat, 26 June 2004 18:05 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Bump...

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
W3d to 3Ds [message #97503] Sun, 27 June 2004 06:27 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Check the MaxScript Listener thing; it shows what scripts are run and other details.

But the same thing happened to me in gmax.


http://www.freewebs.com/wc3temple/burn.png
W3d to 3Ds [message #97512] Sun, 27 June 2004 07:33 Go to previous message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

right click on the toolbar up top > click customize > scroll down in the menu till u find "import a w3d file" > click and drag it on to the toolbat up top. now there should be a button without a pic. u can either add a pic or just remember about it. now click the import a w3d button you just added and it should run fine if you put all the files in the proper places. and yes a the importer for max5 works for max6.
Previous Topic: Lightmapping...
Next Topic: Rust
Goto Forum:
  


Current Time: Sat Nov 09 14:55:29 MST 2024

Total time taken to generate the page: 0.00724 seconds