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C&C Mutation 1.1 in the works [message #91786] Tue, 01 June 2004 23:22 Go to next message
NeoSaber is currently offline  NeoSaber
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I'm currently working on version 1.1 of Mutation, fixing bugs and stuff.

I had a request to make it compatible with Aircraftkiller's strings.tdb, so that's been the main focus of this version. It took 12 hours of nearly constant work but I think I've got that part done (I hope). Unfortunately this makes it incompatible with version 1.0.

I figure I might as well take a little advantage of this problem, and open the floor to other minor changes. Some people have suggested that the player controlled harvesters should be made to work for either refinery, that way stolen harvesters could be useful. Also, it has been suggested that I put the Recon Bike on the normal vehicles menu instead of keeping it as an extra. I'm looking for opinions on these ideas, and looking for other suggestions people may have.

I'm planning to have version 1.1 done by the weekend, so if anyone has suggestions, or knows of any bugs, speak now or forever hold your peace. Very Happy


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation 1.1 in the works [message #91788] Wed, 02 June 2004 00:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Call it MutationTS so that it isn't going to conflict with the previous version, and give that concrete tunnel some actual texture detail instead of that junk Renegade texture you used on it.
C&C Mutation 1.1 in the works [message #91798] Wed, 02 June 2004 02:05 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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i always wanted to ask you why that one tree attacks you and the others dont? it was good.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
C&C Mutation 1.1 in the works [message #91812] Wed, 02 June 2004 05:05 Go to previous messageGo to next message
Slicer_238 is currently offline  Slicer_238
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Commander
Any way to make some patches of blue tiberium explosive? If you could do that it would be awesome. o.O

May Trey rest in forever bliss and happiness.
C&C Mutation 1.1 in the works [message #91816] Wed, 02 June 2004 05:46 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Colonel
Is it possible to make the pieces of the exploded meteors inpact the ground or other objects, causing damage and not just vanishing?

YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
C&C Mutation 1.1 in the works [message #91818] Wed, 02 June 2004 05:48 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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crossable water and harvy bombs?
C&C Mutation 1.1 in the works [message #91833] Wed, 02 June 2004 08:42 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Aircraftkiller

Call it MutationTS so that it isn't going to conflict with the previous version, and give that concrete tunnel some actual texture detail instead of that junk Renegade texture you used on it.


If I'm going to rename it, I'd like to add something other than 'TS' to it. That sounds like it's the 'Tiberian Sun' version, which the original Mutation already is. Perhaps 'Mutation_Redux'.

Any suggestions for the texture/textures? I never came up with something better, that's why it was left with that one.

oblivion165

i always wanted to ask you why that one tree attacks you and the others dont? it was good.


I didn't want too many animated objects on the map, it could've caused FPS problems. I might be able to add a few more though...

Slicer_238

Any way to make some patches of blue tiberium explosive? If you could do that it would be awesome. o.O


I can't think of a way to make the 'textured' parts explosive. The crystals already are, I think that's the best I can do for those. I have been thinking of lowering the health of the crystals so they're a little more volatile.

Try_lee

Is it possible to make the pieces of the exploded meteors inpact the ground or other objects, causing damage and not just vanishing?


The pieces of the meteor are emitters. I don't think emitters can cause damage. Confused

--oo00o00oo--

crossable water and harvy bombs?


It would require too much of a terrain redesign to do crossable water, I don't think I could change the terrain that much and still have it done by this weekend.

I like the idea of making harvesters explode violently when loaded with tiberium, but that would require new scripts or changes to existing scripts to work right. I don't think that will happen in time for me to be able to do it.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation 1.1 in the works [message #91867] Wed, 02 June 2004 13:24 Go to previous messageGo to next message
Spice
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General (1 Star)
Add infantry Tunnels. Thats all the maps needed in my oppinion.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
C&C Mutation 1.1 in the works [message #91887] Wed, 02 June 2004 14:51 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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General (1 Star)
EXdeath7

Add infantry Tunnels


Take your time and also make the water crossable....its a good map and with some tunnels and crossable water its sure to be a good map for a long time.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

C&C Mutation 1.1 in the works [message #91889] Wed, 02 June 2004 15:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
"tunnels" are only necessary when your design is improperly made. They don't need to be in everything.
C&C Mutation 1.1 in the works [message #91979] Wed, 02 June 2004 19:10 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Increase the frequency of the meteors, Sometimes it seems I never ever see one and I've been playing for 15 minutes. Not sure if that was a bug or not but I swore I never saw one meteor. Sad
C&C Mutation 1.1 in the works [message #92166] Thu, 03 June 2004 10:21 Go to previous message
NeoSaber is currently offline  NeoSaber
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I was thinking about changing the meteor timing a bit, I'll see if a shorter time period works good.

In regards to terrain changes that have been suggested, given the timeframe I'm working with those won't be possible. I got some ideas for tunnels, but they would take too long to make. I also don't have time to regenerate Vis, and any terrain changes will probably require it. Even a texture change might require me to rename the terrain file, which in turn might require vis to be regenerated. I have planned a future version of Mutation that will have AI in it, so terrain changes might be implemented in that one since I'll be working more on my own timeframe. Very Happy

I plan to wrap up everything for Mutation Redux tomorrow so I can do some final testing and release the map Saturday.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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