Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Build Dynamic Culling System
Build Dynamic Culling System [message #90585] Fri, 28 May 2004 14:18 Go to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Whenever I go through the process of finishing a map in Commando, when I get to Build Dynamic Culling System, Commando crashes. It isn't the level, because I tried it while not having terrain opened and it still crashed. some parts of my buildings are invisible a lot of the time, is this due to lack of Dynamic Culling? Should I try re-installing?
Build Dynamic Culling System [message #90630] Fri, 28 May 2004 16:50 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
Make sure you placed the human pathfind generator before attempting any of that.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Build Dynamic Culling System [message #90636] Fri, 28 May 2004 17:21 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Yeah, I do have a Pathfinding Generator Confused
Build Dynamic Culling System [message #90659] Fri, 28 May 2004 18:37 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
Try Generating the pathfinding first. Then discard VIS data > repartition culling systems > Build Dynamic culling system.

See my VIS tutorial in the sticky post in this forum.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Build Dynamic Culling System [message #90755] Sat, 29 May 2004 06:29 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Okay... I'll try it... maybe I did the steps in the tutorial on renhelp were in the wrong order.
Build Dynamic Culling System [message #90917] Sat, 29 May 2004 18:27 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
No.. sorry... I discarded vis data, reparition culling system, tehn dynamic culling and boom. crash. think a reinstall would fix it?
Build Dynamic Culling System [message #91121] Sun, 30 May 2004 13:20 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Sorry for triple post... Sad Anyone else had the same kind of problem?
Build Dynamic Culling System [message #91126] Sun, 30 May 2004 13:41 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
Computer specs?

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Build Dynamic Culling System [message #91161] Sun, 30 May 2004 16:16 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
1.99ghz AMD Athlon
80gb hdd
512 mb
32mb integrated video

:\
Build Dynamic Culling System [message #91483] Mon, 31 May 2004 21:36 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
I actually get this same exact problem, and I'd like to know what's up.
Build Dynamic Culling System [message #91723] Tue, 01 June 2004 18:27 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Really? You answer a lot of questions as if you have tons of experience, yet you can't make a first map because of dynamic culling? Wink Or is tehre a way around it :\
Build Dynamic Culling System [message #91737] Tue, 01 June 2004 19:21 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

I had this problem with my first map if I remember correctly. It defiantly has something to do with which order you have to do it.

Sorry I can't tell you right now, on a different computer. :/


Ooh, nasty.
Build Dynamic Culling System [message #91858] Wed, 02 June 2004 11:46 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Phew.. I thought i had met a dead end Smile
Build Dynamic Culling System [message #92242] Thu, 03 June 2004 14:09 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Sanada do you know the steps?
Build Dynamic Culling System [message #92373] Thu, 03 June 2004 22:21 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Yes, I'll admit I know everything except VIS. I've never taken the time to learn it.. I don't know why. I should right away.
Build Dynamic Culling System [message #92495] Fri, 04 June 2004 11:54 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
What, do we have to set up VIS before we use Dynamic Culling?
Build Dynamic Culling System [message #92548] Fri, 04 June 2004 14:25 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
I know a list that tells us how to do it in order.

http://renhelp.co.uk/?tut=16

You have to follow the same exact steps in that tutorial, and it should work.
Build Dynamic Culling System [message #92580] Fri, 04 June 2004 16:56 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
This is the first one i tried... over and over and nothing worked... does it work for you?
Build Dynamic Culling System [message #92605] Fri, 04 June 2004 18:50 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
I suggest you take YSLMuffin's hella long VIS tutorial and you'll understand it.
Build Dynamic Culling System [message #92611] Fri, 04 June 2004 19:10 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
My map is pretty small and really doesn't need VIS... I tried the steps tht was in the tutorial: discard vis data, repartition culling, then dynamic culling and it still crashed. :\ i'll try to reinstall tomorrow
Build Dynamic Culling System [message #92729] Sat, 05 June 2004 08:28 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Mad I have a RenegadeToolsInstaller and a RenegadeToolsInstaller2 in my temp folder. I uninstalled, then reinstalled the first. Still crashed. Installed the second. Still crashed. Each time I did Discard VIS, Repartition Culling, then Dynamic and then poof. Crash. Like i said before, I don't think VIs has anything to do with it because in the tutorial it says some maps don't need VIS, so if other maps don't even use VIS and dynamic culling works for them, then VIS isn't the problem.
Build Dynamic Culling System [message #92790] Sat, 05 June 2004 12:58 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
You're still doing it wrong. You have to do ALL steps, not just the VIS steps, and you HAVE to do them in order. For example, the human pathfinder generator is the first step. Then Generate Pathfinding.
Build Dynamic Culling System [message #92798] Sat, 05 June 2004 13:26 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Yeah, i did every single one in order. i have 2 pathfind generators.
Build Dynamic Culling System [message #93152] Sun, 06 June 2004 17:04 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
I feel like a dumbass for being such a nag... but i can't map if i don't get this solved. Sad
Build Dynamic Culling System [message #93160] Sun, 06 June 2004 17:45 Go to previous messageGo to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
hmm i have no clue how to do this myself Confused Ill find out how when the time comes Razz

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Previous Topic: Interesting... (pictures inside)
Next Topic: Horrible netcode
Goto Forum:
  


Current Time: Thu Dec 12 04:08:20 MST 2024

Total time taken to generate the page: 0.02057 seconds