Working sounds/poke events in MP. I am 1337! [message #90480] |
Fri, 28 May 2004 06:54 |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
Karma: 0
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General (1 Star) |
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After a few days of work I got sounds and the poke event to work in multiplay.
Stuff done:
[list][*]Create_Sound
[*]Create_2D_Sound
[*]Create_2D_WAV_Sound
[*]Create_3D_WAV_Sound_At_Bone
[*]Create_3D_Sound_At_Bone
[*]Set_Animation_Frame
[*]Play_Building_Announcement
[*]Poke event[/list:u]
Stuff left:
[list][*]Several other commands that are host only normally.[/list:u]
Fear the 1337.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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Working sounds/poke events in MP. I am 1337! [message #90515] |
Fri, 28 May 2004 09:04 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Majiin Vegeta | not the building annoucemnts AHH!!!!
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Awesome... I was trying to solve this by creating dummy objects that self-destruct and then respawn and play the twiddler.
"Do you know someone who would make a positive addition to the Brotherhood?
Now they can enlist online at http://www.Brotherhoodrecruitment.Nod"
"Workers found loitering in this area will be terminated"
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Working sounds/poke events in MP. I am 1337! [message #90560] |
Fri, 28 May 2004 13:19 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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whats the big deal? the sounds on my maos always worked over our lan for other users
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Working sounds/poke events in MP. I am 1337! [message #90649] |
Fri, 28 May 2004 18:15 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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TheKGBspy | i dont know if your fixes fix that problem:
when using the command to change the w3d option of an object (Ex: a soldier), for the host the model will properly change; the soldier will change apparence and will continu working like if the object was created with that w3d file. But for the client, the normal soldier will be ok, until the w3d is changed. When changing the w3d, unlike the host, the soldier new w3d model wont change properly. the model will move (x,y,z) but no animation is applied to it. it will be a moving Jesus on a cross.
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Yep I experienced that when I was helping SK test some stuff...he turned me into Mr Tickles, and on his screen I was running around and animating normally, but on my screen I was in the standard arms out position, and when I ran or strafed I just slid around, changing position but my player model not moving.
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Working sounds/poke events in MP. I am 1337! [message #90738] |
Sat, 29 May 2004 04:17 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Silent Kane | Did you ever hear the obelisk charge sound or the announcements in buildings when you were not host?
I think not.
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i did, play my chrono canyon map over a lan.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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