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C&C Commando: Tiberium Harvester [message #90425] Thu, 27 May 2004 23:52 Go to next message
Deactivated is currently offline  Deactivated
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General (1 Star)
The Harvester collects raw Tiberium and then transports it to refineries for processing. It is slow, heavily armoured and unarmed, meaning that it must be protected by other units though it is proficient at squishing enemy infantry.

Modelled and textured by Eric Kearns
Wheel model by Genocide and modified by me
Polycount: 1496

*Click on a picture to view bigger version of that picture*

http://www.cannis.net/commando/images/c4/screen/t_harvy.jpg
http://www.cannis.net/commando/images/c4/screen/t_harvy2.jpg
C&C Commando: Tiberium Harvester [message #90429] Fri, 28 May 2004 00:05 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
The specular lighting looks like crap on it, and the wheels were better the way they were before you messed them up too.

And you're welcome, still. The Harvester isn't slow. Try playing TD, it moves about the speed of a Medium Tank.
C&C Commando: Tiberium Harvester [message #90431] Fri, 28 May 2004 00:28 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Administrator/General

The lights on top do look a bit odd...nice job on the rust effect on the rear of the GDI unit.
C&C Commando: Tiberium Harvester [message #90436] Fri, 28 May 2004 01:22 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Colonel
to make a good specular color, you need to MeshSmooth to arround 2 Literations...or you might want to tesselate a little...but i dont know what will it look like...oh and dont forget to enable "NPatch" in W3D - will look better on ATI Radeon 9800 and newer Cards Wink

C&C Commando: Tiberium Harvester [message #90439] Fri, 28 May 2004 02:08 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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Recruit

spec maps have their uses. but just cuase you figured out how to use them in Renegade does not mean you need to put them on everything.
C&C Commando: Tiberium Harvester [message #90444] Fri, 28 May 2004 03:03 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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General (1 Star)
Aircraftkiller

The specular lighting looks like crap on it, and the wheels were better the way they were before you messed them up too.

And you're welcome, still. The Harvester isn't slow. Try playing TD, it moves about the speed of a Medium Tank.


But the Harvester had originally flat wheel planes that looked worse than this. I'm changing the wheel backside texture though.

Wrong, the Harvester moves at the speed of a Mammoth Tank. And Mammoths are slow. I just checked it.
C&C Commando: Tiberium Harvester [message #90498] Fri, 28 May 2004 07:54 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Commander
Nice! KUDOS!!!

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
C&C Commando: Tiberium Harvester [message #90526] Fri, 28 May 2004 10:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
All you had to do was select the edges and scale them inward, then weld the vertex points... And put the wheel texture on that. There was no need to fuck up the wheels.

Blazer, he didn't do anything on that vehicle except add those light meshes in the front. All of it was done by Eric Kearns.
C&C Commando: Tiberium Harvester [message #90529] Fri, 28 May 2004 10:54 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Aircraftkiller

All you had to do was select the edges and scale them inward, then weld the vertex points... And put the wheel texture on that.


Interesting but...
Sorry, you're wrong again.
C&C Commando: Tiberium Harvester [message #90531] Fri, 28 May 2004 11:05 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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:rolleyes:

Now I have to spend my time showing you that it can be done.

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-3-1085767798.jpg
C&C Commando: Tiberium Harvester [message #90533] Fri, 28 May 2004 11:20 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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General (1 Star)
Round wheels=More realistic.
C&C Commando: Tiberium Harvester [message #90584] Fri, 28 May 2004 14:14 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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"Unnecessary polygons."
C&C Commando: Tiberium Harvester [message #90650] Fri, 28 May 2004 18:16 Go to previous messageGo to next message
Spice
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General (1 Star)
I dont know but i cant see the Pictures. Here are the links for anyone having the same problem.

Nod's Harvester:
http://www.cannis.net/commando/images/c4/screen/harvy.jpg
GDI's Harvester:
http://www.cannis.net/commando/images/c4/screen/harvy2.jpg

My oppinion , the specular lighting does look like shit on it. Itas worn and torn metal not brand new car paint. Also the wheels do need more sides.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
C&C Commando: Tiberium Harvester [message #90656] Fri, 28 May 2004 18:33 Go to previous messageGo to next message
IRON FART
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General (1 Star)
I think thats bad use of the specular.

Does specular have to applied to the whole model or such a large area?


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


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C&C Commando: Tiberium Harvester [message #90722] Sat, 29 May 2004 02:25 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Colonel
specular looks best on high-poly First-Person Weapon Models.With applied Tesselation and NPatch for ATI TruForm Cards.

C&C Commando: Tiberium Harvester [message #90726] Sat, 29 May 2004 02:50 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Mad Ivan

specular looks best on high-poly First-Person Weapon Models.With applied Tesselation and NPatch for ATI TruForm Cards.


And I have a Nvidia card.
C&C Commando: Tiberium Harvester [message #90743] Sat, 29 May 2004 04:43 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Colonel
me too, but thats not the point.
Test how it will look by applying "Tesselate" first and if it looks good (not smashed or deformed), apply NPatch.That way people with more high-end computers will return good feedback about the mod Wink


C&C Commando: Tiberium Harvester [message #91684] Tue, 01 June 2004 16:18 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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Oh my god you laminated the harvester
C&C Commando: Tiberium Harvester [message #91704] Tue, 01 June 2004 17:06 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Ha ha.

He's got a point, specular looks weird.


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C&C Commando: Tiberium Harvester [message #91773] Tue, 01 June 2004 21:57 Go to previous message
PointlessAmbler is currently offline  PointlessAmbler
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Yeah, having a shiny Harvester that is simultaneously rusted and dirty doesn't look quite right... I suggest removing it.

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