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renx question....attaching or welding to boxes together [message #8688] Fri, 21 March 2003 22:48 Go to next message
Titan1x77 is currently offline  Titan1x77
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i made 4 boxes to create walls,then i created a box for the floor

How do i weld these together to make just 1 object so i can use the boolean tool to cut the nod/gdi doors thru it?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

renx question....attaching or welding to boxes together [message #8711] Sat, 22 March 2003 02:00 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

1. convert all of them to editable mesh
2. select attach in the Modifiertab (at edit Geometrie)
3. click on every boy ou want to attach
4. click Attc again

Idea Ready Idea


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renx question....attaching or welding to boxes together [message #8822] Sat, 22 March 2003 13:53 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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thanks laubi...how do i weld to lines that meet at the same spot?

or does attaching them automaticly weld the lines?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

renx question....attaching or welding to boxes together [message #8838] Sat, 22 March 2003 14:36 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Attaching objects together doesn't weld or do anything else, the only thing it does is it "groups" them together.

If you want to attach objects, and weld them together and whatever, than it's Boolean Unite.

1. Select an Object.
2. Go to Boolean under Create.
3. Go down and click the "Union A+B" radio button
4. Click on "Pick Operand B"
5. Click on the object you want to unite it with.
6. De-Select the object
7. Follow steps 1-6 again with different objects (like if you want to Boolean Unite multiples of objects.


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renx question....attaching or welding to boxes together [message #8845] Sat, 22 March 2003 14:49 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

I really recommedn to use the attac function instead of boolean, because it mix up your texture and increases the polycount, if you only want to conect to objects, atrach is your choice Very Happy

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renx question....attaching or welding to boxes together [message #8905] Sat, 22 March 2003 17:44 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Titan1x77

thanks laubi...how do i weld to lines that meet at the same spot?


He said he wanted it to weld them together when it attaches, Attach doesn't do that. Attach is best if you just want to group things together, it isn't if you want to actually attach objects together and make them look like they actually are one object.


.:Red Alert: A Path Beyond Modeler:.
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renx question....attaching or welding to boxes together [message #8992] Sun, 23 March 2003 00:01 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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thanks sir...and thanks laubi they both were helpful....but i wanted to make it so that it's just one object with no lines showing...therefore i needed to weld it....whats the weld tab for then if boolean does the job i need done?

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

renx question....attaching or welding to boxes together [message #9033] Sun, 23 March 2003 04:17 Go to previous message
laeubi is currently offline  laeubi
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Colonel

I think it makes, that vertices that are very near are merged togeter to on.
After attach you can use also the 'Optimize' modifier.


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