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An idea for 1st person weapon recoil [message #86126] Sat, 08 May 2004 11:12 Go to next message
Havoc 89 is currently offline  Havoc 89
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i know renegade doesnt have any recoil for weapons which is very unrealistic. so i thought up an idea just now that maybe we can use the properties of the explosion to make it a bit realistic

here is my idea.

set it up so that you have an explosion with 0 damage, 0 blast radius, have some camara shake intensity just a little bit and only for about 1/4 of a second long, and the radius for the camara shake should be very small. somehow use that explosion when you fire a weapon. so you will have a bit of realism.


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An idea for 1st person weapon recoil [message #86128] Sat, 08 May 2004 11:48 Go to previous messageGo to next message
Spice
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Sounds cool but your crosshair will jump like a fucking dog in heat Confused Might be extremly hard to aim. Sad

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An idea for 1st person weapon recoil [message #86135] Sat, 08 May 2004 12:35 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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I like the idea who will be the first to test it out???
An idea for 1st person weapon recoil [message #86146] Sat, 08 May 2004 13:28 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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EXdeath7

Sounds cool but your crosshair will jump like a fucking dog in heat Confused Might be extremly hard to aim. Sad


no it wont, i said have a little bit of camara shake intensity and for about 1/4 of a second. more realistic than having ur crossair in one spot while using a automatic rifle, or a rpg.


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An idea for 1st person weapon recoil [message #86155] Sat, 08 May 2004 13:52 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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CNC Is not supposed to be realistic, but this would be cool Smile

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An idea for 1st person weapon recoil [message #86156] Sat, 08 May 2004 14:05 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Hmmm... It's hard to say. Someone should test this out. Havoc89, why won't you go do it now. Smile
An idea for 1st person weapon recoil [message #86175] Sat, 08 May 2004 17:06 Go to previous messageGo to next message
drunkill is currently offline  drunkill
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hmm weapon recoil, there is in 3rd person, but yeah, i'd like it for 1st person as well...

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An idea for 1st person weapon recoil [message #86180] Sat, 08 May 2004 18:22 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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yeah ill try it in a little while.

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An idea for 1st person weapon recoil [message #86188] Sat, 08 May 2004 20:22 Go to previous messageGo to next message
Battousai
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I don't know if recoil is such a good idea with all the lag problems Renegade already has. Can you imagine getting lag while recoiling and now you're warping all over...
An idea for 1st person weapon recoil [message #86192] Sat, 08 May 2004 20:47 Go to previous messageGo to next message
IRON FART
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Lag can be dealt with.

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An idea for 1st person weapon recoil [message #86207] Sun, 09 May 2004 00:38 Go to previous messageGo to next message
drunkill is currently offline  drunkill
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well renalert has recoil for the rifles... in 1st person, and as well for the anti-tank cannon. and also sniper, so a few weapons had recoil, and no lagg.

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An idea for 1st person weapon recoil [message #86219] Sun, 09 May 2004 03:48 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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uh yeh he said a realistic recoil

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An idea for 1st person weapon recoil [message #86259] Sun, 09 May 2004 09:28 Go to previous message
Havoc 89 is currently offline  Havoc 89
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drunkill

well renalert has recoil for the rifles... in 1st person, and as well for the anti-tank cannon. and also sniper, so a few weapons had recoil, and no lagg.


that isnt a recoil, that is just an animation of of the gun when fired, im talking about the crossair aswell. example America's Army when you fire the M82 sniper rifle it has a hell of alot of recoil. or BF1942 when you shoot from the tompson you see the crossair move up aswell as the gun.


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