C&C Commando: Surface-to-Air Missile Site [message #85811] |
Thu, 06 May 2004 12:45 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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The Nod Surface-to-Air Missile Site fires missiles at airborne units.
When it is recessed in the ground, it is difficult to harm.
When the launcher is exposed, it will take damage easily.
Use explosives to destroy it quickly.
Model: Genocide
Texture: Genocide (apart from base)
Click on the image to view bigger version.
[Updated on: Sat, 08 May 2004 02:20] Report message to a moderator
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C&C Commando: Surface-to-Air Missile Site [message #85847] |
Thu, 06 May 2004 16:08 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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maytridy | Could you please post a bigger picture?
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Ever hear of a thumbnail?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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C&C Commando: Surface-to-Air Missile Site [message #85850] |
Thu, 06 May 2004 16:28 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
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General (1 Star) |
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Thanks EXdeath.
oblivion165 |
maytridy | Could you please post a bigger picture?
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Ever hear of a thumbnail?
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Of course I've heard of a thumbnail. :rolleyes: But a thumbnail is barely adequate to show off your work for a mod, especially when it's that small.
Visit www.mwbhd.com
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C&C Commando: Surface-to-Air Missile Site [message #85886] |
Thu, 06 May 2004 19:14 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Quote: | Of course I've heard of a thumbnail. :rolleyes: But a thumbnail is barely adequate to show off your work for a mod, especially when it's that small.
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OMFG
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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C&C Commando: Surface-to-Air Missile Site [message #85908] |
Thu, 06 May 2004 23:42 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Because, it may look good, but what if it were 1000 polygons or more? People with machines like mine won't really get a performance decrease with things like that, but what about people with 500mhz? or 16mb video cards? They are the people who run between 4 - 15 fps. How I know? Because I had a machine like that and it sucked ass. Every fan map I played ran mega slow, and if this mod has a goal to make Renegade look better and have more polygons, then people who have sucky systems will be doomed. Now, if I run a fan map, I'll find it going about the same speed as the official levels, sometimes more.
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C&C Commando: Surface-to-Air Missile Site [message #85910] |
Thu, 06 May 2004 23:47 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
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bloody nice, but one thing very importaint is missing...
the red and black stripes...i think you should change it, then its a true Nod structure... needs to be red and black...
Promotional Artist for Red Alert: A Path Beyond
Vote for APB in the MOTY awards 2008!
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C&C Commando: Surface-to-Air Missile Site [message #85914] |
Fri, 07 May 2004 01:33 |
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Messages: 1503 Registered: February 2003
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General (1 Star) |
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drunkill | the red and black stripes...i think you should change it, then its a true Nod structure... needs to be red and black...
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They're warning stripes (do not pass this area), they are supposed to be black and yellow.
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C&C Commando: Surface-to-Air Missile Site [message #85916] |
Fri, 07 May 2004 01:45 |
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Messages: 1503 Registered: February 2003
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General (1 Star) |
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icedog90 | It seems someone is failing to tell me the poly count.
And if this mod has a goal to make Renegade look better and have more polygons, then people who have sucky systems will be doomed. Now, if I run a fan map, I'll find it going about the same speed as the official levels, sometimes more.
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Its polycount is: More-than-your-6-year-old-computer-can-handle
Their computers are already doomed.
We're supposed to advance, not wander in the past.
Anyway, a computer from 2000 will be able to handle Commando just fine..
600mhz processor, 2nd-generation GPU video card (GeForce 2), 64 MB memory..
[Updated on: Fri, 07 May 2004 01:52] Report message to a moderator
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C&C Commando: Surface-to-Air Missile Site [message #85925] |
Fri, 07 May 2004 03:31 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
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i know there warning, but i'd like it if it was like Command & Conquer, with the red and black stripes... well maybe if you ever re-do a few things, you can redo the SAM, make it a little bigger, like longer and wider, more rectangle, so its like it was ingame, and as well with the black and red stripes, but it is up to you, i'd just wish it was like C&C TD.
EDIT: and i forgot, the stripes go around the edge of the concerte, heh, just if ya redo it, i think the same size id fine, just make the stripes around the edge, then i'm happy! AND THATS ONE MORE FAN THAT WILL BE PLEASED, WHAT DO YA SAY? HEH???
Promotional Artist for Red Alert: A Path Beyond
Vote for APB in the MOTY awards 2008!
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C&C Commando: Surface-to-Air Missile Site [message #85934] |
Fri, 07 May 2004 05:52 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
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okay, i could not find one on planet C&C with it ingame, but still, look at the purchase icon...
you might be basing it off a vid clip or somthing, but you mostly see them ingame, so people would be reminded...
here is it, look in the build menu.
http://www.planetcnc.com/images/image.asp?/tiberiandawn/gameinfo/imagegallery/in-game07.jpg
see there, red and black striped rim, and as well, i think oyu should make the area that it pops up in bigger, so a bigger door part.
Promotional Artist for Red Alert: A Path Beyond
Vote for APB in the MOTY awards 2008!
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