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Home » Renegade Discussions » Tactics and Strategies » Saving Credits! and destroying a Medium Tank
Saving Credits! and destroying a Medium Tank [message #85227] Mon, 03 May 2004 12:45 Go to previous messageGo to previous message
NukeIt15 is currently offline  NukeIt15
Messages: 987
Registered: February 2003
Location: Out to lunch
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Colonel
I've almost given up on mining in my base anyway, since nobody really gets stopped by mines anymore- and anyone who does is usually not bright enough to do any damage anyway. Whenever I use a tech/hotwire, I'm too busy running around repairing stuff to lay mines(building under attack, tank back from a battle, infantry, turrets, etc). They're more of an early warning system now than they ever were a defensive weapon; they make a nice big boom youn can hear across the base, but will almost never get a kill.

This could be pulled off on maps with few entrances and defenses that can cover all the entrances(Hourglass, Under, Field) Where at least one or two buildings are not likely to be hit by an APC rush. Then you could easily spare the mines that would have been used on that building and apply them to a tactic like this.


"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine

Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
 
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