Nod Artillery "reload" sound missing [message #84496] |
Fri, 30 April 2004 19:03 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I've noticed a lot that the Nod Mobile Artillery lacks the "reload" sound. It definately uses it, because every once and a while you'll hear a "reload" sound from the artillery. This happens even if there is absolutely nothing going on in the battlefield. I'd like to see a fix for this bug also. :biggrin:
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Nod Artillery "reload" sound missing [message #84544] |
Fri, 30 April 2004 22:47 |
Phoenix - Aeon
Messages: 221 Registered: April 2004
Karma: 0
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Recruit |
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An MRLS doesn't have a rotating turret, trust me, I've seen the bastards in real life. But then again, the real things have a range of 32km and the ability to devestate a square 1 km across in 1 volley so... whatever works.
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Nod Artillery "reload" sound missing [message #85371] |
Tue, 04 May 2004 00:10 |
Phoenix - Aeon
Messages: 221 Registered: April 2004
Karma: 0
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Recruit |
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You're talking about the MLRS not the MRLs, the M-270 wasn't put into active service until over a year after TidDawn was released. Given this and the fact that that TibDawn used Mobile Rocket... not Multi Launch... the system in C&C is in fact the British MRLs not the American MLRS, so therefore the system should have 8 missiles per volley and does not have a rotating turret. Yes the system in Renegade is the M-270 but that's because someone fucked up and couldn't keep in trend with what was actually in C&C, I would have thought you of all people would be used to that by now.
Edited for typo's.
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Nod Artillery "reload" sound missing [message #85405] |
Tue, 04 May 2004 04:58 |
Phoenix - Aeon
Messages: 221 Registered: April 2004
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I'd always assumed Renegade was concurrent to TD, it's a moot point anyway, the unit in questuin is still named the MRLS, so it's the british version not the Amercian one. Quite why GDI would use the M-270 I'm not to sure anyway, since all it is is a downgraded, bastardized version of the MRLS.
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