Help with Air Units [message #8134] |
Thu, 20 March 2003 07:30 |
FalconAtl
Messages: 6 Registered: February 2003 Location: USA
Karma: 0
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Recruit |
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Thanks to SgtMay and his OrcaBomber I have been able to produce several air units, F4, F14, F15, F16, F18, B1B, F117, SR71 and on and on.
Problem: The units all function fine except they are not recognized as enemy units by SAM sites or other enemy AI. Some of the SAM sites take one brief shot at the unit then hibernate. Other units (existing units) trigger the SAM and AI units and they fire endlessly on them, but not on the units I have built.
Any ideas on why these units will not attract enemy fire ?
Any help would be appreciated.
Thanks !!!
FalconAtl
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Help with Air Units [message #8157] |
Thu, 20 March 2003 09:50 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I think this is a problem with the Sam-Site, but that is as far as I can help you.
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(Projectile W3d property not set) [message #8419] |
Fri, 21 March 2003 05:22 |
FalconAtl
Messages: 6 Registered: February 2003 Location: USA
Karma: 0
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Recruit |
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Okay, thanks for the responses. What I found was this: The meshes did not have "Projectile" set in the W3D properties in RenX. As soon as I set the meshes to projectile the AI constantly shoots at the unit. I have to re-visit each model and set these (darn).
The SAM Sites were using M00_Base_Defense.
Here's a link for ya, (bigwig992)
pic of the units:
http://home.attbi.com/~jwno/Renegade/Files/VehTest.gif
Note: I'm not a modeler, I did not construct those from scratch. All of them are freebie 3ds models readily available on the net. They are not to scale (obviously), I wouldn't know how to begin to scale this stuff (just playin around), and the OrcaBomber is from SgtMay.
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