Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Renx Exporting Error
Renx Exporting Error [message #82698] Fri, 23 April 2004 11:18 Go to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
I keep gettin a error when trying to export from gmax to w3d.

Review log:
Saving Hieracrhy Tree COMP
Node Count: 1
Nodes:
ROOTTRANSFORM

Then I get the error The program will now be terminated and stuff. Anyway I can fix this. Or is there anyway I can avoid this from happening. My maps poly count is about 15000. I also wanted to know whats trhe limit on the poly count for maps. Just so I dont make a uber fps eater Very Happy


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #82699] Fri, 23 April 2004 11:20 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Export as Renegade Terrain, not any other type of model.
Renx Exporting Error [message #82700] Fri, 23 April 2004 11:26 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
I Tried that but what I think I made alot of crates and such in gmax. Should I convert them to w3d and add them in level edit? Could that cause the problem.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #82747] Fri, 23 April 2004 12:59 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
it shouldnt be a problem, the only thing that could mess it up is:

crates being the same name.
crates being name longer than 16 characters.

if the names are longer than 16 characters it can screw up like this:

Crateupperdeckarea
Crateupperdeckarea2

renx will cut off the names at 16, so now both of your crates are now named:

Crateupperdeckar


Common knowledge, but it might help.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Renx Exporting Error [message #82748] Fri, 23 April 2004 13:01 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
EXdeath7

I Tried that but what I think I made alot of crates and such in gmax. Should I convert them to w3d and add them in level edit? Could that cause the problem.

15000 polys, depending on your computer speed (RAM) will determine how long it takes. The program may say it isn't Responding and is locked up, but it is just thinking as hard as it can.


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Renx Exporting Error [message #82751] Fri, 23 April 2004 13:35 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
So the limit is around 15000 polys?

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #82753] Fri, 23 April 2004 13:39 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
nope, im not sure if there is a limit, ive seen models of terrain around 80,000 polys. He just ment its taking alot of your computers resources to complete the export, and RenX will become none responcive while its doing large exports.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Renx Exporting Error [message #82761] Fri, 23 April 2004 14:10 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Well everytime ive exported it exports in a few seconds. Its never become non responsive..... anyways I just get a error It doesnt become non responsive it just gives me and error and i must close it down Confused

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #82784] Fri, 23 April 2004 17:17 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Ive pin pointed it down to something. Something in my map is cause it to not export. I know this because I deleted everythign except my most valuable peice in my map and tried to export and it worked. Any ideas on what this mysterious object(s) might be? Confused

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #82794] Fri, 23 April 2004 18:06 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
hit "h" in any window, see if any obejects are named the same, and also hit unhide all by right clicking the window, and selecting that option.

other than that you might want to have someone look at it.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Renx Exporting Error [message #82808] Fri, 23 April 2004 18:32 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Well let my try unhinding in a bit ... But im sure ive tried that. Other than that if someone wont lok at it ill keep my big model i made and remake it.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #82809] Fri, 23 April 2004 18:34 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
Make sure you textures have all the same number of passes on that you applied to that piece of mesh...

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Renx Exporting Error [message #82849] Fri, 23 April 2004 21:22 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Any experieced mapper willing to take alook at it and try and figure out the problem. Im stumped. Sad PM me if so.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #83167] Sun, 25 April 2004 08:00 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
ok what i think you needed to do was just to Assign Node Names.

This would just make it so every object in your map has a seperate name, given for everything.

Scrole to the Hammer on the right of Gmax. Scroll down...

Pic located here to show you. Very simple that should help you..

(best to not have anything grouped when you do it)
http://www.n00bstories.com/image.view.php?id=1352836301

Wink


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Renx Exporting Error [message #83203] Sun, 25 April 2004 10:45 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Yea i never named anything. I also need to make alot of my buildings 1 object instead of like 8 or 20 lol. Razz

*/me goes to test this*


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #83238] Sun, 25 April 2004 12:10 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Right now the node name for everything is RA_compound. So i should change that so that every object has its own root name?

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #83359] Sun, 25 April 2004 21:28 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
its fixed, just for public reference, it was a box that had a duplicated name, and a corrupt mesh.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Renx Exporting Error [message #83370] Sun, 25 April 2004 22:10 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Yes thank god i dont have to restart. Well thank oblivion. How did you find the corrupt mesh?

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #83371] Sun, 25 April 2004 22:13 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
when i exported, RenX prompted "Cannot Proccess Mesh: (name), it maybe corrupt."

Simple as that, so i deleted it out of my copy, and it went to it, no problems. You'd just have to replace that mesh.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Renx Exporting Error [message #83373] Sun, 25 April 2004 22:24 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
bah problem still getting that error are you sure there wasnt anything else besides those 2 things Sad

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renx Exporting Error [message #83378] Sun, 25 April 2004 23:09 Go to previous message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
ill upload my (the) working version, ill pm you with a download lnk.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Previous Topic: I need testers for scripts.dll 1.7
Next Topic: Renegade Alert 600 Meter View Distance Upgrade
Goto Forum:
  


Current Time: Sat Nov 23 14:02:10 MST 2024

Total time taken to generate the page: 0.01484 seconds