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Textures on Vis mesh [message #81486] Sun, 18 April 2004 13:04 Go to next message
CnCsoldier08 is currently offline  CnCsoldier08
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When I clone my main ground mesh and try to remove the textures on the cloned version(dont want textures on it, it's just Vis) It also removes them from the original, how do I fix this?

WOL:tweekbee
Textures on Vis mesh [message #81517] Sun, 18 April 2004 16:14 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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select the cloned mesh, go to materiel editor, press create new, press apply to mesh button, then click delete material.

so that way you will keep original material on the original mesh, and having no material on the cloned one Wink


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
Textures on Vis mesh [message #81527] Sun, 18 April 2004 17:44 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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No dont do that.

Go to Utilites(hammer) and go down to uvw remove and remove materials and uvw mapping.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Textures on Vis mesh [message #82328] Wed, 21 April 2004 23:00 Go to previous message
Dante
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Registered: February 2003
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General (1 Star)
simple, don't do it out of order next time....

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