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Renegade Alert: Allied Artillery [message #81821] |
Tue, 20 April 2004 06:25   |
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Nodbugger | ya make the muzzle break wider than the barrel. It would also look cooler if you made the barrel in multiple peices. And make it so it "retarcts" as it shoots. Like real artillery.
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If you'd actually look at the screenshot, you'd see that the muzzle break is clearly wider than the barrel. Multiple pieces? You mean it should have that buldge in the middle of it? Or that the front of the barrel should be seperate from the back? The real barrel isn't in seperate pieces, nor does it slide in on itself due to recoil, it slides back and down on the part it sits on. (The model was already designed for this recoil effect which will be added later when it's implemented.) Also, there is no buldge on the barrel in either the m110 barrel or the RA artillery (which is most likely the m110, not m109, so it doesn't matter one bit how the m109 barrel looks).
Now how much sense does that make? We based it off of the m110 (which was what the RA artillery looks like the most), but we should add something from a completely different artillery, the m109? That's like saying "the Medium Tank is based off of the M1 Abrams, so you should make the barrel look like the M60 Patton's barrel!")
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Renegade Alert: Allied Artillery [message #82043] |
Wed, 21 April 2004 05:07   |
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The M16 and Stinger (Red Alert's rocket soldier used the Red Eye in the rules.ini, which is an earlier version of the Stinger) are accurate, why don't you actually play the damn game?
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Renegade Alert: Allied Artillery [message #82226] |
Wed, 21 April 2004 16:44   |
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What fire modes the M16 has has absolutely nothing to do with how accurate it is to Red Alert.
When the fuck did we EVER say that the stinger could take on a tank? We never did. It was one of the rocket soldier's weapons in Red Alert, therefore it is not inaccurate to give the rocket soldier it in RenAlert, no matter how little damage it would inflict on a tank in real life.
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