scripts.dll 1.7 update [message #81808] |
Tue, 20 April 2004 03:38 |
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I need someone to help test the various new scripts in 1.7 (all the new defence related stuff)
Also, I have just about finished coding the new scripts.
Left to code is the charge-up-logic versions of the JFW_Building_Gun family.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 1.7 update [message #81816] |
Tue, 20 April 2004 04:58 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
Karma: 0
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Recruit |
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wow...1.6 just out, and ya already tackling 1.7...damn, your a hard worker
now, that charge up script will rock, cant wait for renalert to use it on the Tesla...and as well the obby will be better.
nice work! if ya ever bored, you can make it easer to make a objectve level, by combining those scripts you told me about on IRC.
Promotional Artist for Red Alert: A Path Beyond
Vote for APB in the MOTY awards 2008!
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scripts.dll 1.7 update [message #81822] |
Tue, 20 April 2004 06:36 |
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It should already be possible by using a script like JFW_Set_Animation_On_Custom and the Vehicle Enter and Vehicle Exit System Messages.
Just gotta figure out how best to implement the charge-up logic.
Also, I might add some more "ws clones" (mainly of various scripts commonly seen on multiplayer maps)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 1.7 update [message #81950] |
Tue, 20 April 2004 16:22 |
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no, its not too late.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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