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Re: scripts.dll 1.6.1 [message #81662] Mon, 19 April 2004 12:56 Go to previous messageGo to previous message
Slash0x is currently offline  Slash0x
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Registered: January 2004
Location: California
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jonwil

No sound though Sad From my analysis, it doesnt appear as though sound events (including the collect sound for powerups and sounds played through script commands) get sent from the server to the clients. (i.e. its a design thing rather than a bug).



Is there a way just to active at sound preset (chosen by map maker or defaulted to the original) from that object position when activated? Maybe kinda combined the sound script with it?


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
 
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