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C&C_Uphill [message #81544] |
Sun, 18 April 2004 19:13 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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I just played it out in Single player... I think Titan is starting to see that the best maps are simple. Not a lot of eye candy and special effects... just two bases and some terrain in between. I don't understand the "mesa" things that he uses everywhere. I don't think that sort of dirt formation exists without some weird erosion...
But overall, it's a really nice map and it looks like it will play well. Nice work, Titan!
I'm the bawss.
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C&C_Uphill [message #81578] |
Sun, 18 April 2004 22:31 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Crimson...those are just some rock's...yea they arent to fancy...just extruded terrain...but they have a rock texture on it with some blending at the bottom.
Provides cover....I'll try and make them more jagged to give it a rock look next time.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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C&C_Uphill [message #81585] |
Mon, 19 April 2004 02:09 |
DarkFish
Messages: 49 Registered: January 2004 Location: London, Uk
Karma: 0
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Recruit |
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Nice map, looks good, and seems like it would play well.
I like it, I just have one worry
In the Nod base, it seems to be very easy to get from the tunnels to the PP (very little ground between them). This would seem to make it hard to defend. Unsure about this, as I haven't played it online.
The Dark Angels
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