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Black Hand Studios Presents Working Obelisk Charge-up [message #80895] |
Fri, 16 April 2004 18:39 |
Scrumfy
Messages: 192 Registered: February 2003
Karma: 0
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Aircraftkiller | They refuse to do anything but sit in their little hidey-holes and copy everything done by BR\RenGuard\n00bstories.
So it's pointless to ask.
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Well that makes a whole heap of sense, since we have all the features...And you have an obelisk animation. We sure copied you and your nonexistent server-side mods... :rolleyes:
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Black Hand Studios Presents Working Obelisk Charge-up [message #80910] |
Fri, 16 April 2004 19:07 |
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npsmith82
Messages: 525 Registered: February 2003 Location: England, UK
Karma: 0
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Colonel |
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Javaxcx | I've got a question:
What about the (I assume it's a glitch) when you evade the Obelisk's fire by taking cover while it charges up, then you wait for it to tone down, step out, and promptly get blasted?
| How about you give a question, that hasn't already been asked 29 minutes earlier? :rolleyes::wink:
WOL: npsmith82
For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
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Black Hand Studios Presents Working Obelisk Charge-up [message #81213] |
Sat, 17 April 2004 14:07 |
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Crimson
Messages: 7430 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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GameBot was the first to have an IRC relay of game messages. msgtpain's Gamebot beat DS by at least a month and a half.
And as ACK said, none of this would have been possible if not for Blazer lobbying WS to add console logging in an FDS release.
I'm the bawss.
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Black Hand Studios Presents Working Obelisk Charge-up [message #81265] |
Sat, 17 April 2004 16:08 |
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cmdr1337
Messages: 39 Registered: May 2003 Location: Canada
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Crimson | as ACK said, none of this would have been possible if not for Blazer lobbying WS to add console logging in an FDS release.
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Not debating that fact. Everyone that hosts on WOL benefits from that, but what the hell does that have to do with false accusations that Black-Cell copies BR/NS/ect.
If building a tool to moderate ones server effectively because the third party publically released tool by another isn't up for the job, wouldn't BRenBot be the same? ones made by Dante (BR .net), the other is by Blazer.
[Updated on: Sat, 17 April 2004 16:12] Report message to a moderator
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Black Hand Studios Presents Working Obelisk Charge-up [message #81267] |
Sat, 17 April 2004 16:11 |
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Crimson
Messages: 7430 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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It would be difficult to find exact timelines, but as Blazer was developing BRenBot, mere hours after he added a feature, the same feature would appear on DS. Many people saw it.
I'm the bawss.
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Black Hand Studios Presents Working Obelisk Charge-up [message #81322] |
Sat, 17 April 2004 19:52 |
Scrumfy
Messages: 192 Registered: February 2003
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Crimson | It would be difficult to find exact timelines, but as Blazer was developing BRenBot, mere hours after he added a feature, the same feature would appear on DS. Many people saw it.
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Who cares who made an interface first? Besides, if you want to argue, I could say that you're all copying us now by trying to create server-side mods using scripts.dll...Oh look, you're even copying destroyed vehicles! Then again, I don't really care either...Have fun gloating about creating the first, second, whatever, version of an IRC interface.
"WOWZOR!"
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Black Hand Studios Presents Working Obelisk Charge-up [message #81375] |
Sun, 18 April 2004 03:16 |
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Crimson
Messages: 7430 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Actually I'm not... because I am not msgtpain and had no hand in creating GameBot... What sort of glory is there for me in saying that GameBot came first?
I'm the bawss.
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Black Hand Studios Presents Working Obelisk Charge-up [message #81418] |
Sun, 18 April 2004 08:12 |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
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General (1 Star) |
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The little symbols that show over soldiers heads when they're spamming "OMG LEIK BUILDING NEEDZ REPAIR".
Quote: | Dynamic weather as well as all the other stuff BC does is easy to do (btw dynamic weather is in jonwils scripts.dll 1.6), and always has been...just nobody thought to try tinkering with server side scripts.dll stuff until vloktboky did. There is lots of things that can be done there, as witnessed on the BC servers.
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Hmm... I'm going to have to look into implementing it.. it adds a little to the gameplay.
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
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