Renegade: Combat Evolved Announced!!! [message #70415] |
Sun, 07 March 2004 10:02 |
tooncy
Messages: 407 Registered: February 2004
Karma: 0
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Commander |
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Eventually, I'll buy annother stick of RAM. I have enough right now. I don't want to overclock, because I don't want to run the risk of burning out my CPU.
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Renegade: Combat Evolved Announced!!! [message #75664] |
Sat, 03 April 2004 09:19 |
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Now, why don't you go back and actually read his post (or my quote) this time.
Quote: | 2 skilled uvw mappers
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The above quote has nothing to do with skinning, that's completely seperate from UVW mapping. UVW mapping is taking a model, flattening the various parts, applying UVW coordinates to it, and generating an image of this mapping. It is the modeler's responsibility to UVW map his model.
(The texture artist than takes this image and paints on it to create the skin/texture.)
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Renegade: Combat Evolved Announced!!! [message #75929] |
Sun, 04 April 2004 13:29 |
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GonerX
Messages: 23 Registered: December 2003
Karma: 0
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Recruit |
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mmhmmm...
Well I definitely can see the easy side of this myself but yeah the part about UVW map does catch my attention... So skinning the map's mesh with the same exact mesh and texture from Halo wont really work???
I havnt tried this with map mesh files but it would be quite a challenge to recreate the mapping of the texture to the mesh...
I reccomend you try testing exact replicas from Halo.. If you dont know how to get those "copies" then I can fetch them for you myself and may determine its works as well...
I am the anti effect of campers and noobs....
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GREAT SKINNER I AM...[/red]
My game name is: Goner0
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