Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Commando Development Screenshots
C&C Commando Development Screenshots [message #75744] Sat, 03 April 2004 20:30 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
No kidding. Not to mention RenAlert didn't (and couldn't/can't) even TOUCH the engine. They have no rights to the engine itself--all they can do is MODIFY the files that the engine uses. You getting this? ...MODIFY... all together now...
C&C Commando Development Screenshots [message #75745] Sat, 03 April 2004 20:35 Go to previous messageGo to next message
v00d00 is currently offline  v00d00
Messages: 45
Registered: October 2003
Location: Canada
Karma: 0
Recruit
Unreal files can be loaded into UnrealTournament with NO alterations. They are 2 different games last I looked. Same EXE powers em both no problem.

- v00d00
C&C Commando Development Screenshots [message #75748] Sat, 03 April 2004 20:43 Go to previous messageGo to next message
Genocide is currently offline  Genocide
Messages: 222
Registered: October 2003
Karma: 0
Recruit
Unreal Tournament and Unreal are suprosingly from the same company, and another amazing thing is that both games can load the same format wow, i wonder what the difference is between the games?

Lets look into this a bit more:
Different Storyline
Different Gameplay
Different Models,Textures,Programming And So Forth.

Thus making it a complete unique game, go and read about unreal and unreal tournament on their website and dont waste your time around here posting about stuff you don't even know about.


Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
C&C Commando Development Screenshots [message #75749] Sat, 03 April 2004 20:52 Go to previous messageGo to next message
v00d00 is currently offline  v00d00
Messages: 45
Registered: October 2003
Location: Canada
Karma: 0
Recruit
FPS vs FPS.. Well, story line is pretty much non-existant in most multiplayer ones.. Gameplay is exactly the same. Different models, textures, programming (can we say scripts?) - Hrmm.. sounds like RenAlert sums it up.
C&C Commando Development Screenshots [message #75750] Sat, 03 April 2004 20:54 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
Genocide

Unreal Tournament and Unreal are suprosingly from the same company, and another amazing thing is that both games can load the same format wow, i wonder what the difference is between the games?

Lets look into this a bit more:
Different Storyline
Different Gameplay
Different Models,Textures,Programming And So Forth.

Thus making it a complete unique game, go and read about unreal and unreal tournament on their website and dont waste your time around here posting about stuff you don't even know about.


As opposed to Renalert, which has a very similar gameplay style (destroy enemy base), similar HUD styles, exact same character animation, in-game credit system, point system, and not to mention it has to use WOL--Unreal and Unreal Tournament use seperate multiplay components.
C&C Commando Development Screenshots [message #75753] Sat, 03 April 2004 21:09 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
TD\RA use WOL. That doesn't make them "mods" of each other.

They use the same interface.

They use the same point system.

So?

Quote:

No kidding. Not to mention RenAlert didn't (and couldn't/can't) even TOUCH the engine. They have no rights to the engine itself--all they can do is MODIFY the files that the engine uses. You getting this? ...MODIFY... all together now...


/me whistles...

Why is it that people who have absolutely nothing to do with RA seem to think they know something about what can be done with it?
C&C Commando Development Screenshots [message #75756] Sat, 03 April 2004 21:12 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
Ive already said "at the moment" in other posts. There is not reason to talk about whether or not RenAlert WILL be a seperate game. We are talking about whether or not it is right now.

Mod (n). : Short for Modification. A term referring to a change made to a published game.

click for source

Renegade is published. RenAlert is SEVERAL changes to a published game, as opposed to Voodoo's example, where BOTH games are individually published.
C&C Commando Development Screenshots [message #75757] Sat, 03 April 2004 21:12 Go to previous messageGo to next message
Genocide is currently offline  Genocide
Messages: 222
Registered: October 2003
Karma: 0
Recruit
Wait a minute this actually is a good idea, maybe i should go ahead and find a publisher for Fist Of Fate, yeah i can imagine it now..my dev teams game in the shops. lurvly. Wink

Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
C&C Commando Development Screenshots [message #75759] Sat, 03 April 2004 21:15 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
If it doesn't just "disappear" like everything else you "worked" on... :rolleyes:

Being published is irrelevant.
C&C Commando Development Screenshots [message #75761] Sat, 03 April 2004 21:20 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
Being published is irrelevant! You heard it folks!

Wow! Ive been playing an entirely different game this entire time with my Hotwire replacement:

-New Model
-New skin..ahem "Texture map"
-New Story line (Hotwire is a guy)

fits the catagorey!
C&C Commando Development Screenshots [message #75762] Sat, 03 April 2004 21:24 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
A necessary requirement for sarcasm is intelligence and you seem to lack that.

Obviously, all you did was change three things. That, in no way, compares to the scale of RA.
C&C Commando Development Screenshots [message #75763] Sat, 03 April 2004 21:28 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
"Obviously", I didn't change anything, Agent Gibson did.

I'm making a point that whether one thing is changed or several things are changed, you are still working off of an exhisting game that you did not create originally. That, by definition, makes it a mod.

And for the last time, close the damn quotation mark on your siggy quote! Razz
C&C Commando Development Screenshots [message #75780] Sat, 03 April 2004 22:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
"my Hotwire replacement" denotes "I made it."

Hence why I said that.

You're still wrong, regardless.
C&C Commando Development Screenshots [message #75791] Sat, 03 April 2004 22:49 Go to previous messageGo to next message
exnyte is currently offline  exnyte
Messages: 746
Registered: February 2003
Karma: 0
Colonel
SEAL

1. voodoo's point is barely valid if you have't even played it.

2. Voodoo, you have completely ignored what was said earlier as a counterpoint for that. At the moment RenAlert cannot sell their game because they are subject to the EULA--because they are a MOD. All the "examples" of seperate games that use borrowed engines have payed for the rights to use the engine, and can produce their own SEPERATE game.


1. You don't need to play the game to have a valid point. v00d00 is right, you are wrong. Deal with it.

2. So far you've stated that RenAlert can not be sold several times. May be true... Just because a game is free of charge, doesn't make it any less of a game.


C&C Commando Development Screenshots [message #75799] Sat, 03 April 2004 23:31 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
well well well...

renalert isnt a game.. its a mod. but why will you say?it use the file of a published game and bring modified files to public.

to make a full game actualy require full rights of the engine mainly. games based on unreal or quake technology isnt mod.. why? because they use a better/new version of the engine(mainyl for quake). as for unreal technology (Amerias army, ut**, postal2.. etc) they use the same engine, but all files is diffetents... does that make Amerias army and postal2 a mod? no because the bought the engine licence to make their own game using ut technology. but whats about td/ra? td was the first one using one of WW direct draw engine. difference between td and ra? engine code update, new coding.. and published. and ra dont need td to run. all mod need the main game files to play. if that mod dont need the main game files to play then thats isnt a mod anymore. whats about expantion packs such as yuri's revenge? well its almost a mod but isnt one. yuri's r. is using an improved engine codes but it does require ra2 to be played. and it has been published. Ren alert does require ren to play(maybe i am wrong.. thats a long time ago a tried ren alert lol)
anyway just take example on one of the biggest mod that bf1942 has: desert combat. we can compare both mod. both are free, need their original game to play, have modifed files.

very contrversal discution lol. btw someone talked about day of defeat wich use half life engine. half life has many modification like counter-strike, team-fortress, blue shift... etc does the free downlaodable version of counter strike wich riquire the original half life to run equal the selled version on a cd wich is a stand alone product having its own cd key?

so cs is a mod and a game??

Quote:

So what's this mod all about?
CS is a realistic mod for Half-Life, where two teams (the Terrorists and the Counter-Terrorists) battle it out and perform map specific objectives. See the about page for a more detailed explanation

http://www.counter-strike.net/faq.html

so basicly CS is a mod(wich is downloadable) but the retail standalone product wich was released after the download version isnt a mod anymore?
but the downloadable version still a mod for half-life?

anought talking Razz back on seaman work.. wich is little but awsome! Wink

ps: sorry for typos... quite very early in the morning lol


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
C&C Commando Development Screenshots [message #75805] Sun, 04 April 2004 00:16 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
Messages: 817
Registered: November 2003
Location: Hong Kong
Karma: 0
Colonel

*pauses for a second*

Isn't this topic supposed to be about Seaman's work?

Oh, and if RA is not supposed to be a mod....
http://img39.photobucket.com/albums/v119/thomas01001/mod.jpg

That site is for Version 0.992 too.


WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
C&C Commando Development Screenshots [message #75807] Sun, 04 April 2004 00:28 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Aircraftkiller

Because all you've done is show gimmicks. Nothing else. No levels, no characters, no vehicles, no nothing except gimmicks.


Codename O.L.T waiting for assembly.
Nod FAV has completed final phase. Prototypes are now in production.
Acquiring parts for M1025.
M112 tests successful. Establish mass-production process.

[Updated on: Sun, 04 April 2004 10:22]

Report message to a moderator

C&C Commando Development Screenshots [message #75811] Sun, 04 April 2004 01:10 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
Why don't you just show us what you're doing instead of speak in riddles?
C&C Commando Development Screenshots [message #75812] Sun, 04 April 2004 01:21 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Check your private messages.
C&C Commando Development Screenshots [message #75843] Sun, 04 April 2004 07:20 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
sniper12345

*pauses for a second*

Isn't this topic supposed to be about Seaman's work?

Oh, and if RA is not supposed to be a mod....
((img))http://img39.photobucket.com/albums/v119/thomas01001/mod.jpg((img))

That site is for Version 0.992 too.


Not to mention...

http://www.n00bstories.com/image.fetch.php?id=1039256447

Nice seperate game ya got there...to bad its called Renegade.

SirPhoenixx (RenAlert thread)

...this is just a modification, the only posibility for you to be paid would be if a publisher would work out a contract with us to publish this mod as a game.
Posted: Apr 3 2004, 06:40 PM


You calling SirPhoenixx a liar, Ack?
C&C Commando Development Screenshots [message #75850] Sun, 04 April 2004 08:26 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
Messages: 817
Registered: November 2003
Location: Hong Kong
Karma: 0
Colonel

Exactly, even his fellow ex-team member who wrote the website disagrees with him...

http://img39.photobucket.com/albums/v119/thomas01001/mod2.jpg


WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
C&C Commando Development Screenshots [message #75869] Sun, 04 April 2004 10:17 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
Messages: 375
Registered: August 2003
Karma: 0
Commander
SeaMan

Codename O.L.T waiting for assembly.
Nod FAV has completed final phase. Prototypes are now in production.
Acquiring parts for M1025.
M118 tests successful. Establish mass-production process.


So, erm... I think you're saying you've made the original Buggy, Hum-vee and Mobile Artillery? The original Artillery was an M107 or an M110 self-propelled gun as far as I'm aware. I have no idea what an O.L.T. is. Maybe you'd care to enlighten us?
C&C Commando Development Screenshots [message #75875] Sun, 04 April 2004 10:27 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
m1a1_abrams

So, erm... I think you're saying you've made the original Buggy, Hum-vee and Mobile Artillery? The original Artillery was an M107 or an M110 self-propelled gun as far as I'm aware. I have no idea what an O.L.T. is. Maybe you'd care to enlighten us?


C4 model finished and ingame, Dune Buggy is being reboned, Orca Lift Truck needs to be boned, and Humvee is being modelled by Havoc89.
C&C Commando Development Screenshots [message #75879] Sun, 04 April 2004 10:49 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
does no one know how to crop?

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
C&C Commando Development Screenshots [message #75885] Sun, 04 April 2004 11:08 Go to previous messageGo to previous message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
my ss is cropped--its RenAlert in windowed mode. Well, actually, i JUST configured Renegade to run in windowed mode. But for some reason, RenAlert, which is an entirely seperate game, decided it would run in windowed mode too! It's almost as if they were connected in some way...but of course, that's crazy talk.
Previous Topic: what is your 3d modeling program?
Next Topic: my water turns into white when i do the renhelp tutorial
Goto Forum:
  


Current Time: Wed Dec 25 04:05:06 MST 2024

Total time taken to generate the page: 0.01515 seconds