|
Skinning help [message #75354] |
Thu, 01 April 2004 18:12 |
|
IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
|
General (1 Star) |
|
|
When saving as .dds, change to DXT1 (1 bit Alpha)
Thats good for vehicles, people and most of the things you would want to skin.
Reticles and some other items are different.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
|
|
|
|
Skinning help [message #75356] |
Thu, 01 April 2004 18:37 |
|
maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
|
General (1 Star) |
|
|
Depends on what you're skinning. I'm pretty sure reticles with transparency are DXT 5.
Visit www.mwbhd.com
|
|
|
|
Skinning help [message #75361] |
Thu, 01 April 2004 18:48 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
First you will need a knife. I recomend a sharp one. Now do you intend to use the skin after the fact? or do you simply wish to remove it? What kind of animal are you skinning?
j/k lol
-->
|
|
|
Skinning help [message #75364] |
Thu, 01 April 2004 19:02 |
|
maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
|
General (1 Star) |
|
|
God dammit. I'm so used to saying skinning.
*bashes self on head. "TEXTURE, TEXTURE, TEXTURE!"*
Visit www.mwbhd.com
|
|
|
Skinning help [message #75367] |
Thu, 01 April 2004 19:29 |
|
NeoX
Messages: 408 Registered: April 2003 Location: Canada, Ontario, Acton
Karma: 0
|
Commander |
|
|
Aircraftkiller | You aren't "skinning" anything. You're texturing them.
|
and then a texture equals a bitmap.
|
|
|