C&C_Egypt [message #73634] |
Wed, 24 March 2004 18:01   |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
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General (1 Star) |
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Aircraftkiller | Have fun with low quality assrammer products.
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Sure as hell I will.
Visit www.mwbhd.com
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C&C_Egypt [message #73669] |
Wed, 24 March 2004 19:26   |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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drkhaze | Titan, the terrain does seem a bit too spacious... you remember some of the games on the Pits with C&C Terrace. Maybe more rocks and shit to hide around, and try to avoid creating areas snipers could camp out with a big advantage.
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The SS's dont show all the nice cover thats in this map...Ive learned from my mistakes and if your tank blows up there will be a place to take cover then hit a tunnel to return to the base without being killed.
The map isnt as large as you would think either....from 1 base to the other is about the same as CnC Under
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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C&C_Egypt [message #73726] |
Thu, 25 March 2004 05:04   |
ericlaw02
Messages: 185 Registered: June 2003 Location: Hong Kong
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Recruit |
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(Quote to the top post)
LMAO!!!!!!!!!!
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C&C_Egypt [message #73739] |
Thu, 25 March 2004 08:08   |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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Aircraftkiller |
I based my work around the intended gameplay of Renegade and had a lot of memorable times playing it over the course of two years.
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Non of the maps you made reflect what the developers/designers of renegade wanted. They are too open, too simple maps and gernally have bases facing directly each other with something in the middle be it a brige, a hill, a river or something else.
I'm sorry but the inteded gameplay of renegade is what it currently is, your way of playing renegade is what you create, but don't go on parading that your maps is how renegade should have been made to play like because non of the WW maps bare any resemblance to your work (that you made on your own) :rolleyes:
http://www.UNRules.com
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C&C_Egypt [message #73861] |
Thu, 25 March 2004 23:37   |
xptek_disabled
Messages: 1308 Registered: September 2003
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General (1 Star) |
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Nobody cares what River Canyon is based off of, the map plays like crap and is vote skipped consistently on renwarz and other server I play on.
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
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C&C_Egypt [message #73868] |
Fri, 26 March 2004 01:07   |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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Yes, the discussion at hand is how much cover there is on a map we have only seen a few pics of :-/
-->
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C&C_Egypt [message #73916] |
Fri, 26 March 2004 12:10   |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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Titan1x77 | The SS's dont show all the nice cover thats in this map...Ive learned from my mistakes and if your tank blows up there will be a place to take cover then hit a tunnel to return to the base without being killed.
The map isnt as large as you would think either....from 1 base to the other is about the same as CnC Under
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Groovy. Good luck with it then. Meant to say this on msn but you logged off.
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