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Home » Renegade Discussions » Mod Forum » Those pesky harvesters refuse to follow waypoints
Those pesky harvesters refuse to follow waypoints [message #72875] Sat, 20 March 2004 10:16 Go to previous message
Deactivated is currently offline  Deactivated
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Registered: February 2003
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General (1 Star)
vloktboky

A custom script that is almost ready to go. Recreates the harvester logic with some special additions, such as having multiple paths to the tiberium field and back, working crystals being "mined" by the harvester, harvesting animations, multiple harvesters per "refinery", etc.


Will it also include unload animations? Eg. The back part of Harvester moves inside Refinery.
 
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