Those pesky harvesters refuse to follow waypoints [message #72658] |
Thu, 18 March 2004 23:33 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I just finished a map in four days, and everything works perfectly EXCEPT the harvesters. I added waypoints the exact same way many tutorials have said, and no matter what I do, the harvesters just refuse to follow them onto the main harvester waypoint and into the tiberium. When they create in the beginning, they follow the vehicle creation waypoint, but not the harvester one that starts at the end of the creation one. It is seriously annoying and I can't get any where. Can anybody please help me?
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Those pesky harvesters refuse to follow waypoints [message #72840] |
Fri, 19 March 2004 23:35 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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as long as its exactly like that....as in the waypath coming in to the WF has to be close to the middle bracket thing. and you have the waypath settings set right. And your tiberium field touches the waypath.........AND that you generated sectors after you placed the pathfinder. it has to work.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Those pesky harvesters refuse to follow waypoints [message #72842] |
Fri, 19 March 2004 23:57 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I've done every single one. ALL. And it sits.
EDIT: I just looked over your tutorial, and I didn't generate pathfindings, but every other tutorial I've read never said that. I guess I'll do that and this time SHOULD work. Right now my computer is chugging away at it taking forever -_-
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Those pesky harvesters refuse to follow waypoints [message #72875] |
Sat, 20 March 2004 10:16 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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vloktboky | A custom script that is almost ready to go. Recreates the harvester logic with some special additions, such as having multiple paths to the tiberium field and back, working crystals being "mined" by the harvester, harvesting animations, multiple harvesters per "refinery", etc.
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Will it also include unload animations? Eg. The back part of Harvester moves inside Refinery.
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