Renegade Public Forums
C&C: Renegade --> Dying since 2003â„¢, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Renegade material type, rock,metal,wood etc
Renegade material type, rock,metal,wood etc [message #71365] Sat, 13 March 2004 08:12 Go to next message
bighairybear is currently offline  bighairybear
Messages: 34
Registered: January 2004
Location: UK
Karma: 0
Recruit
Setting the material type in the material editor doesnt seem top make any difference.
I can set an object to be grass, rock, concrete, wood, tiberium etc but. when i play the level it always sounds and acts like metal.

I dont understand why it aint working. Mad
Renegade material type, rock,metal,wood etc [message #71368] Sat, 13 March 2004 08:18 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
It's weird, I have that same problem. I can set it to whatever material type, and add in abunch of alpha blending, but it always comes out like metal/completely one texture, that's why I always send my .gmax files to other people and have them export it for me with me settings, and it comes out perfectly.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Renegade material type, rock,metal,wood etc [message #71380] Sat, 13 March 2004 09:24 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
Karma: 0
Recruit
well for alpha blending not working you need to check the V-Alpha box under W3D settings. I don't know about the other problem.

WOL:tweekbee
Renegade material type, rock,metal,wood etc [message #71384] Sat, 13 March 2004 10:07 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
I'm not an idiot...it just doesn't export correctly.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Re: Renegade material type, rock,metal,wood etc [message #71395] Sat, 13 March 2004 12:43 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
bighairybear

Setting the material type in the material editor doesnt seem top make any difference.
I can set an object to be grass, rock, concrete, wood, tiberium etc but. when i play the level it always sounds and acts like metal.

I dont understand why it aint working. Mad


are you using heightfeild?...if so,it doesnt work.

Start playing around with ren-x...much better results once you get the hang of it.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Renegade material type, rock,metal,wood etc [message #71398] Sat, 13 March 2004 12:49 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
He's not talking about heightfield, idiot. There is no material editor in heightfield terrain editing.

If you're having issues with materials sounding metal, regardless, you need to stop using the material navigator to apply textures.

Using the material navigator causes the light metal material to be used, regardless.
Renegade material type, rock,metal,wood etc [message #71525] Sun, 14 March 2004 02:39 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Whats the proper method to use then?
Renegade material type, rock,metal,wood etc [message #71529] Sun, 14 March 2004 03:07 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Material editor... Select the mesh, press M to bring it up, give the new material a name and substance. Apply it to the mesh, viola...
Renegade material type, rock,metal,wood etc [message #71549] Sun, 14 March 2004 09:50 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
Messages: 1958
Registered: February 2003
Location: Québec
Karma: 0
General (1 Star)

Aircraftkiller

Material editor... Select the mesh, press M to bring it up, give the new material a name and substance. Apply it to the mesh, viola...


Voilà*. Wink


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
Renegade material type, rock,metal,wood etc [message #71615] Sun, 14 March 2004 15:04 Go to previous messageGo to next message
bighairybear is currently offline  bighairybear
Messages: 34
Registered: January 2004
Location: UK
Karma: 0
Recruit
Sad Im definately using the 'material editor' by pressing the M key. Thats in Gmax/RenX,

bigwig992 what was that you saying about exporting the level and getting some else to compile it? do you just send them the gmax file or send them w3d files?
Renegade material type, rock,metal,wood etc [message #71619] Sun, 14 March 2004 15:13 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
He sends the .gmax file to be exported.

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Renegade material type, rock,metal,wood etc [message #71737] Mon, 15 March 2004 05:40 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
So far what i noticed that the material types make like glass (Obviously) work like glass. but the main thing i find is, that when you set it as metal, it shows a bullet hole when shot when you set it to heavy metal, it doesnt. and the same with many other things.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Renegade material type, rock,metal,wood etc [message #71798] Mon, 15 March 2004 14:25 Go to previous messageGo to next message
Madtone is currently offline  Madtone
Messages: 713
Registered: February 2003
Location: United Kingdom
Karma: 0
Colonel
Maybe because bullets can't penetrate heavy metal....

Hehehe!
Renegade material type, rock,metal,wood etc [message #72721] Fri, 19 March 2004 12:18 Go to previous messageGo to next message
bighairybear is currently offline  bighairybear
Messages: 34
Registered: January 2004
Location: UK
Karma: 0
Recruit
Confused I not trying to blend textures. I know that you set a material type its supposed to act like the selected material as that want im trying to do.

I put gmax and renx on another computer and tried using that but i still get the same problem. I think it must be something wrong with my export settings.

When i export my basic terrain (as W3D) i have the following options checked.
Export transform(bones); Export Geometry; Damage Region=0;

Geometry options: Normal
Collision options: Physical, Projectile, Vehicle, Vis

Then i use the export with standard materials and choose renegade terrain.


Question Is this the right way to do it ?
Testfile> http://myweb.tiscali.co.uk/bighairybear/testterrain.gmax
Renegade material type, rock,metal,wood etc [message #72726] Fri, 19 March 2004 12:43 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
That's your problem, you're exporting with standard materials. That's for Lightscape lightmap rendering export, not for anything else.

Try File > Export, instead.
Renegade material type, rock,metal,wood etc [message #73730] Thu, 25 March 2004 05:34 Go to previous message
bighairybear is currently offline  bighairybear
Messages: 34
Registered: January 2004
Location: UK
Karma: 0
Recruit
Smile Smile Smile Thanks, it works now.
Previous Topic: Fontcolor?
Next Topic: Detemining speed
Goto Forum:
  


Current Time: Sat Nov 30 03:49:42 MST 2024

Total time taken to generate the page: 0.00913 seconds