|
|
|
|
|
|
[/b] [message #71081] |
Thu, 11 March 2004 11:44   |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
|
General (1 Star) |
|
|
Quote: | Both servers are full of n00bs.
|
How would you know? It's ovbious you haven't played on either because you are still implying both are still up.
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
|
|
|
|
|
|
|
|
Any Chance of making Tiberium_Cave_2 ? [message #71117] |
Thu, 11 March 2004 14:53   |
 |
rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
|
General (1 Star) |
|
|
Yeah, Titan's maps suck. :rolleyes: I wonder why a lot of his maps are in many different server rotations? :rolleyes:
w00t?
|
|
|
|
|
Any Chance of making Tiberium_Cave_2 ? [message #71128] |
Thu, 11 March 2004 15:44   |
 |
Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
|
General (5 Stars) |
|
|
Visually, the original WS levels were crap.
Gameplay wise, even worse, because they forced gameplay instead of allowing people to choose attack routes through undefended areas. It's always through some sort of choke point, causing it to feel too stale and worn out.
I can understand some of them being like that, but every single one is the same way. There is little room to maneuver and battle, and not much incentive to destroy the enemy base since you get penalized for using powerful attack tanks since they give off absurd amounts of points when shot with n00b cannons, rifles, and assorted other weapons.
If they don't give off too many points, they're destroyed easily, so it really makes them almost useless.
Quote: | Yeah, Titan's maps suck. I wonder why a lot of his maps are in many different server rotations?
|
Besides said n00b servers, about the only place they're hosted is on RenStation, and Speedy replaced most of them long ago...
|
|
|
Any Chance of making Tiberium_Cave_2 ? [message #71130] |
Thu, 11 March 2004 15:49   |
 |
IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
|
General (1 Star) |
|
|
Quote: |
There's a difference between trolling and stating the truth.
|
Very true. And there is a difference between fact and opinion also.

Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
|
|
|
|
Any Chance of making Tiberium_Cave_2 ? [message #71134] |
Thu, 11 March 2004 16:24   |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
|
General (1 Star) |
|
|
Aircraftkiller | Besides said n00b servers, about the only place they're hosted is on RenStation, and Speedy replaced most of them long ago...
|
You realize speedy is an admin on many of these "n00b servers", correct?
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
|
|
|
|
Any Chance of making Tiberium_Cave_2 ? [message #71145] |
Thu, 11 March 2004 16:57   |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
|
General (1 Star) |
|
|
Aircraftkiller |
IRON-FART |
Quote: |
There's a difference between trolling and stating the truth.
|
Very true. And there is a difference between fact and opinion also.
|
When'd you figure that one out?
|
Is there some reason you completely skipped around my above post?
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
|
|
|
|
Any Chance of making Tiberium_Cave_2 ? [message #71157] |
Thu, 11 March 2004 18:24   |
 |
C4miner
Messages: 353 Registered: February 2003
Karma: 1
|
Commander |
|
|
Yeah, well think what you want, but I favor the WS maps over fan maps anyday. I like the choke points. I think it's better than leaving a bunch of spaces open (which allows some random person to sneak in and destroy it all because not everyone wants to be on defense camping every entry point).
I like the confrontations where you can shoot at your enemy in a matched duel instead of trying to chase them around some huge open field and another turn to hide at every time you seem to catch up with them.
I like cramming all the players up into a close proximity so that mindless shooting battles ensue (and, as some would say, no strategy or tactics take place on any level). That way when somebody actually manages to sneak into the enemy base and say, kill a building, then it's merited and a good accomplishment.
Yes, I like the geography of the map itself to aid me in defense so that I and my team don't have to constantly shuffle around to stop the incoming threat. Instead I can focus on destroying them because they can't run away and, in sequence, then start bombarding thier base.
|
|
|
|
|
|