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Naval Yard [message #69142] Fri, 27 February 2004 15:58 Go to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
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General (3 Stars)
I modeled a naval yard.....yes its not good enough, but it has a working crane, and it makes Boat AI, that circle your base and shoot at people, so far i only modded Islands from renegade, but its pretty cool, it works off a spawner inside the lover bowl, and when it makes one (after the first it destroyed) the crane picks up a crate and lowers it into the lower deck.

The boat just follows a waypath around the land. and shoots a machinge gun, i used that boat model that they didnt include in renegade.

http://www.dr-oblivion.com/naval.jpg


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Naval Yard [message #69143] Fri, 27 February 2004 16:01 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
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General (1 Star)
Looks pretty good, but that texture on the ground looks stretched.

Naval Yard [message #69433] Sun, 29 February 2004 06:39 Go to previous messageGo to next message
blackhand456 is currently offline  blackhand456
Messages: 146
Registered: January 2004
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Recruit
Is there anyway i could use it?

http://img.photobucket.com/albums/v244/blackhand456/Sigg.gif
Aim: BlackHand456
Msn: lacrosse_ideot456@hotmail.com
WOL: blkhnd456
Naval Yard [message #69511] Sun, 29 February 2004 13:54 Go to previous message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
yeah i think you could, ill release it on my site, i want to make it have more detail, its kinda bland, not very much going on. i do like to see the crane go though.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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