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Slowing down animations. [message #68450] Mon, 23 February 2004 23:58 Go to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
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Colonel
In Renx, I have this oh so nifty camera animation, which actully took a whilte to put together, problem is, it's only 400 frames. Which is WAY too fast for a base fly through in a Renegade cinematic. Is there a way to "slow down" the animation by creating more frames but, keeping the key frames in proportion?
...yeah.


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Slowing down animations. [message #68451] Tue, 24 February 2004 00:42 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Registered: February 2003
Location: Powell River, B.C. Canada
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General (1 Star)
Increse the number of frames
Then go into track editor, and increse the size of the bars

Sorry if that wasn't bery help full, Im tired lol


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Slowing down animations. [message #68456] Tue, 24 February 2004 01:06 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
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Colonel
Nevermind, I found some rescale time thing, I probley should of looked there before asking. Anywho, look, it's nifty!

http://www.n00bstories.com/image.fetch.php?id=1046704347


-The ONLY Renegade fan to pee off a school.
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http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Slowing down animations. [message #68495] Tue, 24 February 2004 10:04 Go to previous message
kirby651 is currently offline  kirby651
Messages: 48
Registered: August 2003
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Recruit

right click on the animate button>rescale time>set the number of frames to whetever you want. it will scale them up or down for you

http://img.photobucket.com/albums/v299/kirby651/10c7a0ba.gif
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