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New RenAlert Map WIP Need IDEAS!!! [message #67273] |
Wed, 18 February 2004 18:23 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Some kind of perimeter wall maybe?
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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New RenAlert Map WIP Need IDEAS!!! [message #67284] |
Wed, 18 February 2004 19:23 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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You need a lot more then that...
It looks like the first map I ever made for Renegade. (Obvously it wasn't relased)
Maybe a river, ridges bettween the bases, lots of stuff.
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New RenAlert Map WIP Need IDEAS!!! [message #67461] |
Thu, 19 February 2004 18:44 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Use Dante's idea, except have a couple of large bridges that vehicles can travel on, and then have 4-5 smaller bridges that will only accomodate infantry. This would add a dynamic infantry role to a map that otherwise would heavily favor vehicles.
To give infantry some more usability, put some bunkers on each of the little islands in the middle of the map. Thus, infantry can hide, and it would make for an interesting game to have 4 tesla troopers ambush a medium tank and completely destroy it.
Also, don't give the Soviet side the Tesla. It would unbalance the game in that the Allies get this bunch of wimpy turrets and then Soviets get a huge Fry-i-lator.
One last thing, a big underground tunnel complex for infantry and maybe tanks would be cool. There would be a big entrance in each base, and maybe one or two small infantry entrances located on the small islands in the middle of the map. In the tunnels, you could make a main area, have several small areas, or make it like a labyrinth that highly favors ffast units over slow ones. [E.G. A light tank could fairly easily take out a mammoth tank.]
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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New RenAlert Map WIP Need IDEAS!!! [message #67574] |
Fri, 20 February 2004 14:37 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Oh...I think it would be really awesome with islands...Well, once I get the renalert tools working, maybe Ill make the idea myself.
About your map:
It needs some more interesting terrain.
The hills leading up to the bases are really really steep.
Infantry can't do too much against tanks, considering it's just a big flat field, and the only infantry-friendly obstacle is a river in the middle.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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