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New Building Tutorial [message #67097] |
Tue, 17 February 2004 16:45 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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after part 2, i will post the gmax, w3d, and lvl files for people to look at and use.
RenEvo
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New Building Tutorial [message #67213] |
Wed, 18 February 2004 11:38 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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upload the pic where i can see it, and as mentioned in the top of the tutorial, i worked under the impression you knew how to use the tools
RenEvo
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New Building Tutorial [message #67218] |
Wed, 18 February 2004 12:21 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Nightcrawler | i didn't understand the boolean tool. Look at the picture. I clicked on boolean. I made reference. Selected my exterior, and then??
Note: didn't select the exterior in the pic.
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Select box 3, add teh boolean modefier, click on select operand b, and then click on box 4 (your door).
RenEvo
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New Building Tutorial [message #67231] |
Wed, 18 February 2004 14:20 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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looks right so far, now you just need to boolean out the inside, then remove the un needed faces.
RenEvo
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Re: New Building Tutorial [message #67359] |
Thu, 19 February 2004 09:59 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Nightcrawler | Ok im ready soon. Just two questions. Do i have to group the two doors and name it DOOR, and whats door_bool, commando+. When i cutted the roof i got a hole. Not like yours.
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when i imported door_0, i deleted a bunch of stuff from it, and grouped the two main meshes yes.
door_bool is my box i used to cut out the door, in case i decided to add another later, or whatever later...
commando+ is my scaling tool i used, it was located in some westwood gmax file all hidden and stuff...
change the bool mode from move to reference, then play around with the other options, i actually did an add, then moved the vertices down... check out some compound boolean tutorials on the web for gmax & 3ds (same methods).
RenEvo
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Re: New Building Tutorial [message #67361] |
Thu, 19 February 2004 10:12 |
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Nightcrawler
Messages: 42 Registered: February 2004 Location: Sweden
Karma: 0
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Recruit |
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Dante |
Nightcrawler | Ok im ready soon. Just two questions. Do i have to group the two doors and name it DOOR, and whats door_bool, commando+. When i cutted the roof i got a hole. Not like yours.
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when i imported door_0, i deleted a bunch of stuff from it, and grouped the two main meshes yes.
door_bool is my box i used to cut out the door, in case i decided to add another later, or whatever later...
commando+ is my scaling tool i used, it was located in some westwood gmax file all hidden and stuff...
change the bool mode from move to reference, then play around with the other options, i actually did an add, then moved the vertices down... check out some compound boolean tutorials on the web for gmax & 3ds (same methods).
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should i link it ot connect it??
Most People Would Say Their Main Language Is English. But I Have To Admit Mine is C++ Script.
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New Building Tutorial [message #68771] |
Wed, 25 February 2004 11:59 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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I don't remember boolean ever being that complex. Normally you just place the cube where you want the hole, select compound objects then click "Pick opperand B", you may have to change the method to "Subtraction B - A or A - B" to get it to create the hole in the building rather in the cube.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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New Building Tutorial [message #68824] |
Wed, 25 February 2004 16:23 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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the method i did with the boolean wasn't to cut it out, but to add it internally, so that i could build the door frame and still retain the door cutout box.
RenEvo
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