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The (original) origin of the game's name [message #67028] Tue, 17 February 2004 10:32 Go to next message
Deactivated is currently offline  Deactivated
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The origin of C&C Renegade's name comes from its scrapped multiplayer mode.
In this mode players would be able to join as any C&C Tiberian Dawn infantry unit, including the Commando and play through the singleplayer missions.
Also, there were Renegades - players whose job was to make life harder for both GDI and Nod.
The (original) origin of the game's name [message #67073] Tue, 17 February 2004 14:23 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Colonel
Shocked
Never heard that before, but I do remember reading loads of previews about all the ideas that the team had that never made it into the game. They really wanted to give you the impression that you were only a small part of something bigger, but Renegade lacks that.


YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
The (original) origin of the game's name [message #67075] Tue, 17 February 2004 14:32 Go to previous messageGo to next message
Ninja312 is currently offline  Ninja312
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Tis soudns interesting. But games do change a lot in the development phase. Besides, what we got is a great game.Very Happy
I heard there's a classic version of Renegade out now. Is this true?


Never sit on your katana, It'll give you a very sore ass indeed.
The (original) origin of the game's name [message #67096] Tue, 17 February 2004 16:44 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Where did you hear that?

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The (original) origin of the game's name [message #67115] Tue, 17 February 2004 19:11 Go to previous messageGo to next message
smwScott is currently offline  smwScott
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There is a classic version out, if by classic you mean EA's sugar coated term for bargain bin.

-smwScott

47% of all statistics are made up on the spot.
The (original) origin of the game's name [message #67116] Tue, 17 February 2004 19:11 Go to previous messageGo to next message
TheGunrun is currently offline  TheGunrun
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Colonel

The Guys who gave you renegade


--------------------------------------------
gamemodes.txt - Tom Spencer-Smith, Oct 2000
--------------------------------------------

This is a brief outline of the 10 different multiplayer game modes.
This document is for development purposes and should not be shipped.
Refer to this when you are unsure about a particular game mode.


DEATHMATCH
----------
Kill the other players!


TEAM DEATHMATCH
---------------
There are 2 teams. Kill the players on the opposing team.
Highest scoring team wins.


MUTATION
--------
Game starts with one "Mutant", and the rest of the players are "Regulars".
Regulars have a limited number of lives.
When a Regular loses his last life, he joins the Mutants.
The last Regular alive is the winner.
When the game restarts, a player is randomly selected to be the new Mutant.


CAPTURE THE FLAG
----------------
Collect the opposing team's flag and bring it back into your pedestal.
You pick up a flag by running over it.
You can drop it by pressing "B".
A captured flag is worth a lot of points to your team.
When you capture a flag it is returned to the owner team's pedestal.
[Note: designer requests for gameplay modifications not yet implemented]

Options:
- Flag_Cap_Team_Points
How many points a team gets for capping another team's flag.
- Flag_Loss_Team_Points
How many points a team loses when it's own flag is capped.
- Flag_Cap_Carrier_Points
How many points the guy who carries the flag into the pedestal gets.
- Flag_Carrier_Max_Speed
Limits the speed of anyone carrying a flag. Expressed as a percentage of
normal maximum speed.
- Is_Team_Able_To_Move_Own_Flag
Can a team pick up and move their own flag?
- Is_Flag_Carrier_Able_To_Use_Weapons
Can a guy carrying a flag use weapons?


CAPTURE THE MOBIUS
------------------
Dr. Mobius stands around pondering idly until somebody runs up and nudges him.
He will then follow. Lead him back into your team's pedestal for a
points reward. He will then teleport back to neutral territory.
[Note: DrMobius.cpp script is available for designers to modify]

Options:
- Mobius_Cap_Team_Points
How many points a team gets for capping Dr. Mobius.
- Mobius_Is_Invulnerable
Whether or not Dr. Mobius can take damage.
- Mobius_Max_Speed
Limits the speed of Dr. Mobius. Expressed as a percentage of
normal maximum speed.

KING OF THE HILL
----------------
One player, the KOTH, is tinted green, and has increased damaging power.
The one who kills this player takes his place as KOTH. However, as with
all game modes, winning is determined by score. Being KOTH merely conveys
an advantage during play. KOTH is essentially deathmatch with one
advantaged player.

Options:
- Only_King_Can_Score
Whether or not only the KOTH can score points.
- Koth_Determination
There are two methods for deciding who gets to be KOTH.
If "Score leader" is selected, the person with the highest score is always
the KOTH. This mode is not compatible with the Only_King_Can_Score option.
The other method is for any person who kills the KOTH to become the new KOTH.
- Koth_Damage_Multiplier
A factor > 1 that scales all damage done by the KOTH.

CO-OP
-----
Used for playing the single-player missions cooperatively. You can use this
with saved games too. Co-op mode is limited to 2 players. When the second
player joins he is placed near the first player.
[Note: This mode will require some design and code adjustments to work well]


CHALLENGE
---------
Only two players are active at any time: the reigning "Champion", and a
contender. The champion is distinguished visually, with a cyan color tint.
Other players are queued up to fight, and spectate while waiting.
The long-term goal is to set a record for consecutive wins as Champion.
[Note: spectating camera needs some fixing as it presently does not track
the star properly]


LAST MAN STANDING
-----------------
This is a non-team game in which you have limited lives. When you lose
your last life you become a spectator and are crossed out in the player
list. The last guy alive wins.
If somebody joins the game late, they will join as a spectator.
[Note: spectating camera needs some fixing as it presently does not track
the star properly]

Options:
- Reaper Timer (seconds)
If non-zero, the player with the lowest kills has a life "reaped" each time
this time counts down to zero. Prevents players from running off and hiding.

COMMAND AND CONQUER
-------------------
Not yet implemented.

Options:
- Starting Credits
Number of credits (>= 0) given to each team at the beginning of the game.
- Target Credits
If either team reaches this number of credits, they win. If set to zero then
there is no credits target.





Why didnt they make these? I want to see capture the mobius!


Proud Creator of "Zero Hour Retarded" as seen on http://www.cncden.com and http://www.cnc-files.com

And Proud Creator of "C&C Retarded" http://www.cncRetarded.com

http://moddb.com/images/topsite/44/4449/banner.jpg
The (original) origin of the game's name [message #67121] Tue, 17 February 2004 19:26 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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They should have added Chicken Skeet as a game mode. Everyone would get in a bunker and shoot as chickens fly through the air. One chicken is worth 6/33 of a point. And then when people shoot a chicken, it morphs into a power ranger and follows the player around klling other power rangers. For every 10 points, the player gets the Batmobile for 30 seconds and trys to squish as many chickens as possible. But when a chicken is squished instead of shot, it turns into Cookie Monster, and proceeds to take potshots at Big Bird. The player with the most pies in the end wins.

Oh, and Mobius follows players around if you punch him in the face.

Cool


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

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The Liberal Media At Work
An objective look at media partisanship

[Updated on: Tue, 17 February 2004 20:09]

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The (original) origin of the game's name [message #67123] Tue, 17 February 2004 19:30 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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ROFL!!!!!

Laughing Laughing Laughing Laughing Laughing


w00t?
The (original) origin of the game's name [message #67130] Tue, 17 February 2004 20:08 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
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Quote:

Why didnt they make these? I want to see capture the mobius!

Because EA let the current person who was working on the game go and then replaced him with another person (Dan Cermak(SP?)) who then re-did Renegade.[/quote]


WHATEVER, FAGGOT
The (original) origin of the game's name [message #67139] Tue, 17 February 2004 21:52 Go to previous messageGo to next message
gam3rj is currently offline  gam3rj
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Hmm another reason I hate EA.

http://www.renevo.com/wol_stats/?nick=gam3rj&img=0
The (original) origin of the game's name [message #67142] Wed, 18 February 2004 00:30 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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bigejoe14

Quote:

Why didnt they make these? I want to see capture the mobius!

Because EA let the current person who was working on the game go and then replaced him with another person (Dan Cermak(SP?)) who then re-did Renegade.
[/quote]

Um, no.

Because the primary focus of Renegade was the single-player campaign. Multiplayer was put in almost at the last minute, which is why it didn't have anywhere near as much time spent on it, and why those other game modes were never implemented.


The (original) origin of the game's name [message #67151] Wed, 18 February 2004 01:25 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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To bad the SP sucked...

LoL
Quote:

This document is for development purposes and should not be shipped.


Oops?


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The (original) origin of the game's name [message #67162] Wed, 18 February 2004 06:12 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Cpo64

Where did you hear that?


http://www.cannis.net/yuri/cgi-bin/schlabo/potd.pl?day=13&month=2&year=2003
The (original) origin of the game's name [message #67176] Wed, 18 February 2004 08:41 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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PiMuRho


Because the primary focus of Renegade was the single-player campaign. Multiplayer was put in almost at the last minute, which is why it didn't have anywhere near as much time spent on it, and why those other game modes were never implemented.


So, in other words, they worked mostly on the below average singleplayer, but they worked least on the above average multiplayer (no wonder the net code is so bad). It does not make much sense.

Anyway, I think that they should have just focused on multiplayer, and drop the singleplayer completely. That way, the net code would be better (by better I mean that even people with slower computers and video cards would be able to play decently, and even people with DSL would be able to host more than laggy 4 people server), and multiplayer would be even better. And also the game would probably be out sooner. Don't you agree?


"It is time you saw the future, while you still have human eyes"

Cheaters only Cheat themselves!
so
Hasta la vista, baby!
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The (original) origin of the game's name [message #67178] Wed, 18 February 2004 08:46 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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But Louis Castle and Brett wanted to make a C&C action game based on Tiberian Dawn and Commando as main character. Without singleplayer mode, it would be difficult to tell the story of C&C and Commando's background. They really wanted to convice people that they're playing C&C from third person view.
The (original) origin of the game's name [message #67181] Wed, 18 February 2004 09:01 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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O.K, but what would you rather have:
1. The game as it is, or
2. No singleplayer, but excellent above average multiplayer that would be even better and more fun than Counterstrike (with all those things mentioned in one of the above posts)
I choose the second one.
And I bet that most people would choose it too.


"It is time you saw the future, while you still have human eyes"

Cheaters only Cheat themselves!
so
Hasta la vista, baby!
http://gamercards.exophase.com/6390.png
The (original) origin of the game's name [message #67182] Wed, 18 February 2004 09:10 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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From a business perspective, Singleplayer sells. Multiplayer wasn't a part of Renegade's original design. In hindsight, some of the staff wish they'd done something more along the lines of BF1942.

The (original) origin of the game's name [message #67247] Wed, 18 February 2004 16:03 Go to previous message
Cpo64 is currently offline  Cpo64
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SeaMan

Cpo64

Where did you hear that?


http://www.cannis.net/yuri/cgi-bin/schlabo/potd.pl?day=13&month=2&year=2003

I was talking to Ninja312 Razz


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