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Diary of a Building [message #66979] |
Mon, 16 February 2004 23:14 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Update, including some scratched ideas for some exterior designs as well as door placement.
RenEvo
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Diary of a Building [message #66983] |
Tue, 17 February 2004 00:33 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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last update for the night, added some more images, exterior modeling is coming to a beta close....
RenEvo
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Re: Diary of a Building [message #67049] |
Tue, 17 February 2004 11:59 |
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Nightcrawler
Messages: 42 Registered: February 2004 Location: Sweden
Karma: 0
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Recruit |
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Dante | Want to know what it takes from start to finish to make a building for Renegade?
check out this running diary of a work in progress
Diary of a Building
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can you make more pictures. maybe about this things
- i used a commando+ mesh from one of the WS buildings
- After twisting and folding the exterior around a bit, i decided to add a skylight to the top of the building, easy enough, flatten out a square area in a good location, detach, done....
- After that, i created another box inside the "outter shell" and made sure from now on, to stay inside that (this would be my interior spacing).
- Aligning the doors to the right locations, then filling the inside of the building, i then extruded a couple of faces up for my skylight. Then of coarse, flip all normals.
Next, i realised, my building has 2 floors, so i selected the outer mesh, and deleted the bottom faces, no need for those.
Well, here i sit, after some shaping etc... of the buildings, with a decent concept orientated building.
3 meshes make up this building so far, the exterior, the interior, and the skylight (shown see-through in images).
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I mean how you made those boxes and deleted. What buttons you used and more. pics shows much more than texts. The tutorial could be perfect if you made more pics.
Most People Would Say Their Main Language Is English. But I Have To Admit Mine is C++ Script.
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Re: Diary of a Building [message #67050] |
Tue, 17 February 2004 12:01 |
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Nightcrawler
Messages: 42 Registered: February 2004 Location: Sweden
Karma: 0
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Recruit |
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Dante | Want to know what it takes from start to finish to make a building for Renegade?
check out this running diary of a work in progress
Diary of a Building
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can you make more pictures. maybe about this things
- i used a commando+ mesh from one of the WS buildings
- After twisting and folding the exterior around a bit, i decided to add a skylight to the top of the building, easy enough, flatten out a square area in a good location, detach, done....
- After that, i created another box inside the "outter shell" and made sure from now on, to stay inside that (this would be my interior spacing).
- Aligning the doors to the right locations, then filling the inside of the building, i then extruded a couple of faces up for my skylight. Then of coarse, flip all normals.
Next, i realised, my building has 2 floors, so i selected the outer mesh, and deleted the bottom faces, no need for those.
Well, here i sit, after some shaping etc... of the buildings, with a decent concept orientated building.
3 meshes make up this building so far, the exterior, the interior, and the skylight (shown see-through in images).
----------
I mean how you made those boxes and deleted. What buttons you used and more. pics shows much more than texts. The tutorial could be perfect if you made more pics.
Most People Would Say Their Main Language Is English. But I Have To Admit Mine is C++ Script.
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Re: Diary of a Building [message #67088] |
Tue, 17 February 2004 16:20 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Nightcrawler |
Dante | Want to know what it takes from start to finish to make a building for Renegade?
check out this running diary of a work in progress
Diary of a Building
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can you make more pictures. maybe about this things
- i used a commando+ mesh from one of the WS buildings
- After twisting and folding the exterior around a bit, i decided to add a skylight to the top of the building, easy enough, flatten out a square area in a good location, detach, done....
- After that, i created another box inside the "outter shell" and made sure from now on, to stay inside that (this would be my interior spacing).
- Aligning the doors to the right locations, then filling the inside of the building, i then extruded a couple of faces up for my skylight. Then of coarse, flip all normals.
Next, i realised, my building has 2 floors, so i selected the outer mesh, and deleted the bottom faces, no need for those.
Well, here i sit, after some shaping etc... of the buildings, with a decent concept orientated building.
3 meshes make up this building so far, the exterior, the interior, and the skylight (shown see-through in images).
----------
I mean how you made those boxes and deleted. What buttons you used and more. pics shows much more than texts. The tutorial could be perfect if you made more pics.
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its not a tutorial, but a diary, see
This Building Tutorial for a tutorial on it...
RenEvo
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Diary of a Building [message #68823] |
Wed, 25 February 2004 16:22 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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soon, been taking a break from it to try out some stuff i want to put in this building....
RenEvo
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