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Problems when putting hill/ramps in my maps. [message #66712] Sun, 15 February 2004 12:31 Go to next message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
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Recruit
When I put hills leading up to the cliffs in my maps, then go to test it in LE, there are parts where i can completely see through it, but i can walk on it. What is the problem and how do I fix it

WOL:tweekbee
Problems when putting hill/ramps in my maps. [message #66748] Sun, 15 February 2004 16:15 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
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Colonel
Select the ramp,
Press the hammer button on the right menu,
Go to W3D options,
Enable "2Side".
Problems when putting hill/ramps in my maps. [message #66779] Sun, 15 February 2004 21:01 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
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Colonel
The invisible parts that block you are the back face of a plane that has collision settings, If you want to see them, do the 2 sided thing Seal suggests, If you want that not to be there, go back into Renx and move stuff.
Problems when putting hill/ramps in my maps. [message #66783] Sun, 15 February 2004 21:52 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
That's half-assing it. You've got double-backfaces, Renegade treats one as the proper side, so you have to look underneath the mesh and delete the offending polygons that are facing the wrong direction, problem fixes itself then.
Problems when putting hill/ramps in my maps. [message #66794] Sun, 15 February 2004 22:24 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
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Colonel
But what if the polygons your saying he should delete is... lets say, the ceiling of a cave that is poking out the above ground? He can't really delete that then.
Problems when putting hill/ramps in my maps. [message #66946] Mon, 16 February 2004 18:00 Go to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
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General (1 Star)
Make it so it doesn't poke threw the ground?

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