Script Idea [message #65539] |
Sun, 08 February 2004 01:50 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Artilary Barrage
The idea is for a sort of "lasor designator" you point, click, and then a cuple of seconds later, stuff goes boom.
I don't know if anything like this is possible, but I figure the way it would work is...
Off map, there is an object that will work as a turret, its weapon is set up to be able to fire extreamly long distances.
Player has weapon, when it is fired, it does no damage, but creates an "explosion" that is big enough to reach the turret object.
When the object recives the explosion it fires # rounds at the explosions epic center with a delay of # seconds.
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Is something like this possible? Im pretty sure it is becuase if the chronotank can work, then all it would be is change it from moveing an object, too telling an AI bot where to shoot
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Script Idea [message #65586] |
Sun, 08 February 2004 09:56 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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If you have played RenAlert, you will see the modified a-bomb cinematic that plays when you place a beacon. You need to modify the beacon settings and cinematics to get something like that to work. Your idea is far too complex and is not the way to do things. Teleporting has no relation to what you are doing.
I don't know how the beacon's work completely so you need to investigate and mod it to create the effect of arty's firing off the map.
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Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Script Idea [message #65592] |
Sun, 08 February 2004 10:27 |
MrPerson
Messages: 11 Registered: February 2004
Karma: 0
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Recruit |
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is there a way to make it so that you can fire a gun, and where it hits, it creates a beacon? cause we already have the artillery strike beacon animation.
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Script Idea [message #65656] |
Mon, 09 February 2004 01:49 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I was under the impression that the chrono tank worked by fireing a invisable bullet that created an explosion that did 0 damage with a large radius, and when the tank "heard" that explosion it moved the tank to the center of the explosion. Is this not how it works?
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