Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Script Idea
Script Idea [message #65539] Sun, 08 February 2004 01:50 Go to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Artilary Barrage

The idea is for a sort of "lasor designator" you point, click, and then a cuple of seconds later, stuff goes boom.

I don't know if anything like this is possible, but I figure the way it would work is...

Off map, there is an object that will work as a turret, its weapon is set up to be able to fire extreamly long distances.

Player has weapon, when it is fired, it does no damage, but creates an "explosion" that is big enough to reach the turret object.

When the object recives the explosion it fires # rounds at the explosions epic center with a delay of # seconds.

---

Is something like this possible? Im pretty sure it is becuase if the chronotank can work, then all it would be is change it from moveing an object, too telling an AI bot where to shoot


-->
Script Idea [message #65582] Sun, 08 February 2004 09:27 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Chrono Tank has nothing to do with what you're thinking.
Script Idea [message #65586] Sun, 08 February 2004 09:56 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
If you have played RenAlert, you will see the modified a-bomb cinematic that plays when you place a beacon. You need to modify the beacon settings and cinematics to get something like that to work. Your idea is far too complex and is not the way to do things. Teleporting has no relation to what you are doing.

I don't know how the beacon's work completely so you need to investigate and mod it to create the effect of arty's firing off the map.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Script Idea [message #65592] Sun, 08 February 2004 10:27 Go to previous messageGo to next message
MrPerson is currently offline  MrPerson
Messages: 11
Registered: February 2004
Karma: 0
Recruit
is there a way to make it so that you can fire a gun, and where it hits, it creates a beacon? cause we already have the artillery strike beacon animation.
Script Idea [message #65604] Sun, 08 February 2004 13:21 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma: 0
Recruit

Cpo's idea is somewhat possible. The hardest part would be detecting the explosion's center (not sure if you can). You could set it up so that the turret shoots at the player's location but that's probally not what you want.
Script Idea [message #65656] Mon, 09 February 2004 01:49 Go to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
I was under the impression that the chrono tank worked by fireing a invisable bullet that created an explosion that did 0 damage with a large radius, and when the tank "heard" that explosion it moved the tank to the center of the explosion. Is this not how it works?

-->
Previous Topic: Ramjet Rifle
Next Topic: PPSH 41
Goto Forum:
  


Current Time: Sun Sep 29 05:30:14 MST 2024

Total time taken to generate the page: 0.00752 seconds