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Invalid working folder [message #65390] Sat, 07 February 2004 03:28 Go to next message
Deactivated is currently offline  Deactivated
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When I try to run Renegade, I get following error:

Invalid working folder
Set working folder and try again...
OK


Instead of having Always.dat, I have made all the files loose in directiories in Data folder.
The folder structure is same as in objects.dbb.
For example, sounds are stored in Always/sound.
Invalid working folder [message #65392] Sat, 07 February 2004 03:57 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Genrally that means your exe is outside the folder it is meant to be in. Go to your renegade directory and physically launch the exe file (game.exe) and see if that works.

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"SHUT UP AND MOD" - Dante
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Invalid working folder [message #65400] Sat, 07 February 2004 05:30 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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That launchs regular Renegade.
This is how my mod folder looks like:
http://www.cannis.net/commando/images/data.jpg
Invalid working folder [message #65495] Sat, 07 February 2004 18:42 Go to previous messageGo to next message
Dante
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make sure you at least have a dummy always.dat in there, as well as keeping your presets in an always.dbs, the game needs those two items.

Just plop a readme.txt in an always.dat, that should work, as long as it has something as a basis for its start search.


Invalid working folder [message #65564] Sun, 08 February 2004 06:33 Go to previous messageGo to next message
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Dante

make sure you at least have a dummy always.dat in there, as well as keeping your presets in an always.dbs, the game needs those two items.

Just plop a readme.txt in an always.dat, that should work, as long as it has something as a basis for its start search.


Tried what you suggested and Renegade would quit as soon as it was started.
Invalid working folder [message #65587] Sun, 08 February 2004 09:59 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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It needs to be a valid dat (aka mix) format for the game to read it. You can't say rename a text file to always.dat.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Invalid working folder [message #65612] Sun, 08 February 2004 14:30 Go to previous messageGo to next message
Dante
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another suggestion, are you running game.exe or renegade.exe?


renegade.exe has a lot of checks in it, you might wanna try to run just game.exe.


Invalid working folder [message #65671] Mon, 09 February 2004 07:15 Go to previous messageGo to next message
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Dante

another suggestion, are you running game.exe or renegade.exe?


Game.exe.
I created empty Always.dat with the new LevelEditDev.exe.

Moving all the files files to main Data folder is not an option because then LevelEdit will lag when browsing files (it's trying list hundreds of files at once).

Hmm... so how this was done with RenAlert?
I don't feel like compiling a 200 meg file every time when I change something.
Invalid working folder [message #65674] Mon, 09 February 2004 07:42 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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You can just add to the mix archive using a program such as XCC mix editor.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Invalid working folder [message #65677] Mon, 09 February 2004 08:09 Go to previous message
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Last time I tried it the result was a corrupt mix. Load screen was missing and Renegade locked up when finalizing map load (90% complete).
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