Invalid working folder [message #65390] |
Sat, 07 February 2004 03:28 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
When I try to run Renegade, I get following error:
Invalid working folder
Set working folder and try again...
OK
Instead of having Always.dat, I have made all the files loose in directiories in Data folder.
The folder structure is same as in objects.dbb.
For example, sounds are stored in Always/sound.
|
|
|
Invalid working folder [message #65392] |
Sat, 07 February 2004 03:57 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
Genrally that means your exe is outside the folder it is meant to be in. Go to your renegade directory and physically launch the exe file (game.exe) and see if that works.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
|
Invalid working folder [message #65495] |
Sat, 07 February 2004 18:42 |
|
Dante
Messages: 1039 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
make sure you at least have a dummy always.dat in there, as well as keeping your presets in an always.dbs, the game needs those two items.
Just plop a readme.txt in an always.dat, that should work, as long as it has something as a basis for its start search.
RenEvo
|
|
|
Invalid working folder [message #65564] |
Sun, 08 February 2004 06:33 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Dante | make sure you at least have a dummy always.dat in there, as well as keeping your presets in an always.dbs, the game needs those two items.
Just plop a readme.txt in an always.dat, that should work, as long as it has something as a basis for its start search.
|
Tried what you suggested and Renegade would quit as soon as it was started.
|
|
|
Invalid working folder [message #65587] |
Sun, 08 February 2004 09:59 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
It needs to be a valid dat (aka mix) format for the game to read it. You can't say rename a text file to always.dat.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
Invalid working folder [message #65612] |
Sun, 08 February 2004 14:30 |
|
Dante
Messages: 1039 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
another suggestion, are you running game.exe or renegade.exe?
renegade.exe has a lot of checks in it, you might wanna try to run just game.exe.
RenEvo
|
|
|
Invalid working folder [message #65671] |
Mon, 09 February 2004 07:15 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Dante | another suggestion, are you running game.exe or renegade.exe?
|
Game.exe.
I created empty Always.dat with the new LevelEditDev.exe.
Moving all the files files to main Data folder is not an option because then LevelEdit will lag when browsing files (it's trying list hundreds of files at once).
Hmm... so how this was done with RenAlert?
I don't feel like compiling a 200 meg file every time when I change something.
|
|
|
Invalid working folder [message #65674] |
Mon, 09 February 2004 07:42 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
You can just add to the mix archive using a program such as XCC mix editor.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
Invalid working folder [message #65677] |
Mon, 09 February 2004 08:09 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Last time I tried it the result was a corrupt mix. Load screen was missing and Renegade locked up when finalizing map load (90% complete).
|
|
|