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New map! please someone tell me what you think of it [message #64304] |
Sat, 31 January 2004 10:37 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Be sure to work those ridges around the bases into the landscape or it will look really silly. This was always my downfall when I made Starcraft maps.
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New map! please someone tell me what you think of it [message #64495] |
Sun, 01 February 2004 02:44 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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instead of having two distinct meshes (one for grass, one for mountains) do a bit more mixing of them, take all those rocks etc... and alpha blend attach them into the flat grass terrain mesh.
also, it seems that the mountains hit the grass too hard, drive to the hills, and look how the mountains meet the grass, its more of a mending, rather then rock-grass meeting.
i see this map as a dark/foggy/rainy map, good so far, just don't get lazy.
RenEvo
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New map! please someone tell me what you think of it [message #64728] |
Mon, 02 February 2004 00:05 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Use meshsmooth on the mountains on the inside...they look very blocky.
Also divide diferent terrains up by selecting the vertexes, right clicking and detatching. Then use Alpha Blend to vary the texture a much as possible.
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New map! please someone tell me what you think of it [message #64737] |
Mon, 02 February 2004 01:46 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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When you are standing in the middle of the map looking at either base there is a gap down the left hand side of each base (between the wall and the edge or the map)
Is there a game play reason for this gap ?
If not I would suggest you extend the wall straight across to the edge of the map, and get rid of the gap.
Just my 2 cents.
Gib
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