Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » new weapon/vehicle models for normal play in C&C:R
new weapon/vehicle models for normal play in C&C:R [message #64537] Sun, 01 February 2004 08:03 Go to next message
Havoc TE is currently offline  Havoc TE
Messages: 16
Registered: February 2004
Karma: 0
Recruit
Hey all. New guy. I was wondering all these mod coming out with new weapon and vehicle models but those are only for MP. What about the SP aspect? Like Renegade Alert has stuff from the Allied and Soviet times and the character/vehicle/weapon model look really gr8t but is there a way to put all that into SP in Renegade? I want just wondering because I have 56k and I lag on MP and the using new model for my SP experience would really put a whole new experience when play SP.

Thx for 8ny help. Very Happy
new weapon/vehicle models for normal play in C&C:R [message #64552] Sun, 01 February 2004 09:44 Go to previous messageGo to next message
boma57 is currently offline  boma57
Messages: 581
Registered: April 2003
Karma: 0
Colonel
Dante's currently working on a SP mod called the Dead 6.

I use the term "working" liberally Wink

Just kidding Razz
new weapon/vehicle models for normal play in C&C:R [message #64555] Sun, 01 February 2004 09:47 Go to previous messageGo to next message
Havoc TE is currently offline  Havoc TE
Messages: 16
Registered: February 2004
Karma: 0
Recruit
Got a link?
new weapon/vehicle models for normal play in C&C:R [message #64562] Sun, 01 February 2004 10:39 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Dead 6 Xpack is not completed yet and it is also using the HL2 Engine. No one seems to develop Singleplayer mods. There is a lot of scripts availiable for use though if someone decided to.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
new weapon/vehicle models for normal play in C&C:R [message #64580] Sun, 01 February 2004 11:51 Go to previous messageGo to next message
Havoc TE is currently offline  Havoc TE
Messages: 16
Registered: February 2004
Karma: 0
Recruit
Would is be posible to rename a custom model from a mod to the name of the, say GDI Medium tank? Would it would properly or would Renegade crash because of unknown reasons?

Last question. FOr MP mods can I play any other map(with bots) and still have access to the new weapon/vehicle models?
new weapon/vehicle models for normal play in C&C:R [message #64583] Sun, 01 February 2004 12:01 Go to previous messageGo to next message
boma57 is currently offline  boma57
Messages: 581
Registered: April 2003
Karma: 0
Colonel
General Havoc

...and it is also using the HL2 Engine.


When did that happen?
new weapon/vehicle models for normal play in C&C:R [message #64591] Sun, 01 February 2004 13:03 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Well it hasn't exactly happened yet as the HL2 engine is not availiable. But the decision was made a while ago. Read the Dead 6 forums at RenEvo.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
new weapon/vehicle models for normal play in C&C:R [message #64693] Sun, 01 February 2004 19:50 Go to previous messageGo to next message
boma57 is currently offline  boma57
Messages: 581
Registered: April 2003
Karma: 0
Colonel
General Havoc

Well it hasn't exactly happened yet as the HL2 engine is not availiable.


Yeah, and rumor has it that it's been pushed back even further to September '04, so...

I don't really see the idea behind making an expansion for game A with the engine of game B.
new weapon/vehicle models for normal play in C&C:R [message #64813] Mon, 02 February 2004 19:34 Go to previous messageGo to next message
smwScott is currently offline  smwScott
Messages: 225
Registered: February 2003
Karma: 0
Recruit
Taximes

General Havoc

Well it hasn't exactly happened yet as the HL2 engine is not availiable.


Yeah, and rumor has it that it's been pushed back even further to September '04, so...

I don't really see the idea behind making an expansion for game A with the engine of game B.


Source is many times more powerful and flexible than Renegade. It's supposed to run better on lower end computers as well. The Ren engine is terrible for single player - the AI is horrible, no physics, etc. In addition to this the mod wouldn't get the attention it deserves in Renegade.

I know there's no chance of it happening, but it would be nice to see a Renegade mod for HL2 and maybe even a Ren Alert conversion. Imagine being able to play with fully working planes, proper chronosphere, everything you needed. Hell, you could even implement a commander viewpoint.


-smwScott

47% of all statistics are made up on the spot.
new weapon/vehicle models for normal play in C&C:R [message #64820] Mon, 02 February 2004 21:13 Go to previous messageGo to next message
boma57 is currently offline  boma57
Messages: 581
Registered: April 2003
Karma: 0
Colonel
smwScott

Taximes

General Havoc

Well it hasn't exactly happened yet as the HL2 engine is not availiable.


Yeah, and rumor has it that it's been pushed back even further to September '04, so...

I don't really see the idea behind making an expansion for game A with the engine of game B.


Source is many times more powerful and flexible than Renegade. It's supposed to run better on lower end computers as well. The Ren engine is terrible for single player - the AI is horrible, no physics, etc. In addition to this the mod wouldn't get the attention it deserves in Renegade.

I know there's no chance of it happening, but it would be nice to see a Renegade mod for HL2 and maybe even a Ren Alert conversion. Imagine being able to play with fully working planes, proper chronosphere, everything you needed. Hell, you could even implement a commander viewpoint.


I know the HL2 engine is much better than the Renegade engine and you don't have to explain why, I just think it's stupid to be making this mod with it.

If it was just a generic mod then it would make perfect sense, but since it was supposed to be an expansion pack for Renegade...

It'd be like if Yuri's Revenge was made with the Starcraft engine. They might as well just take what models they can and drop the Renegade theme altogether.
new weapon/vehicle models for normal play in C&C:R [message #64822] Mon, 02 February 2004 21:38 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Quote:

I don't really see the idea behind making an expansion for game A with the engine of game B.

Its like a completely new Game... It's not a mod for. It is it's own game, just using the C&C theme, and the HL2 engine.
new weapon/vehicle models for normal play in C&C:R [message #64824] Mon, 02 February 2004 21:40 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
No, it's a modification to Half Life 2. How can you even call it a game when HL2 isn't finished or out? That's like saying the pictures on my desktop are a whole new game...
new weapon/vehicle models for normal play in C&C:R [message #64825] Mon, 02 February 2004 21:42 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Well, ok...
Its not a mod for Renegade its a mod for HL2 ...
new weapon/vehicle models for normal play in C&C:R [message #64826] Mon, 02 February 2004 21:47 Go to previous messageGo to next message
boma57 is currently offline  boma57
Messages: 581
Registered: April 2003
Karma: 0
Colonel
Aircraftkiller

That's like saying the pictures on my desktop are a whole new game...


What if your wallpaper was a tic-tac-toe board?!!!111ONEONE#$*ASIAMINOR
new weapon/vehicle models for normal play in C&C:R [message #64898] Tue, 03 February 2004 12:21 Go to previous messageGo to next message
smwScott is currently offline  smwScott
Messages: 225
Registered: February 2003
Karma: 0
Recruit
Taximes

smwScott

Taximes

General Havoc

Well it hasn't exactly happened yet as the HL2 engine is not availiable.


Yeah, and rumor has it that it's been pushed back even further to September '04, so...

I don't really see the idea behind making an expansion for game A with the engine of game B.


Source is many times more powerful and flexible than Renegade. It's supposed to run better on lower end computers as well. The Ren engine is terrible for single player - the AI is horrible, no physics, etc. In addition to this the mod wouldn't get the attention it deserves in Renegade.

I know there's no chance of it happening, but it would be nice to see a Renegade mod for HL2 and maybe even a Ren Alert conversion. Imagine being able to play with fully working planes, proper chronosphere, everything you needed. Hell, you could even implement a commander viewpoint.


I know the HL2 engine is much better than the Renegade engine and you don't have to explain why, I just think it's stupid to be making this mod with it.

If it was just a generic mod then it would make perfect sense, but since it was supposed to be an expansion pack for Renegade...

It'd be like if Yuri's Revenge was made with the Starcraft engine. They might as well just take what models they can and drop the Renegade theme altogether.


Actually I think starting a major mod for Renegade right now would make about as much sense as EA releasing a expansion on the Tiberian Sun engine. W3D simply cannot do that mod, or at least do it well. Even if it could it wouldn't get nearly as much recognition as it would as a HL2 mod. If you have a mod for Renegade that isn't finished or near finished, well you better hurry up. In addition to this Source is a much easier engine to work with and much more flexible.

The only reason I can think of to make this mod for Renegade would be that they already have bases and destroyable buildings functioning properly, but that shouldn't be hard to accomplish in Source either. Just because this mod is based on C&C doesn't mean it has to use the Renegade engine.


-smwScott

47% of all statistics are made up on the spot.
new weapon/vehicle models for normal play in C&C:R [message #64903] Tue, 03 February 2004 12:57 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
How do you know what Renegade is capable of? You do realize it has an incredibly complex physics system, the same thing you're trashing?

WS didn't utilize it to its fullest potential... That doesn't mean the engine isn't capable of doing anything good.
new weapon/vehicle models for normal play in C&C:R [message #64907] Tue, 03 February 2004 13:08 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
Karma: 0
Commander
exactly, the ONLY things you can't do (yet) are walking vehicles and proper aircraft.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
new weapon/vehicle models for normal play in C&C:R [message #64908] Tue, 03 February 2004 13:08 Go to previous message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
[quote="smwScott"]
Taximes

Source is many times more powerful and flexible than Renegade. It's supposed to run better on lower end computers as well. The Ren engine is terrible for single player - the AI is horrible, no physics, etc. In addition to this the mod wouldn't get the attention it deserves in Renegade.


The physics can be much better if you take some time to edit them. By default the physics values are far off. Most vehicles have Gravity scale x2 and mass about 2000-5000. What about infantry? They have grav scale x2 and the default mass value 1 kg; which does not make any sense.

As for poor AI, it might be caused by due to lack of dialogue. The Renegade AI uses a proximity based hearing system. The closer you are, the likely they are going to notice you. AI controlled units don't have POKE_SEARCH and POKE_COMBAT which is involved with calling other AI units in seach and destroy missions.
Previous Topic: Vloctboky's (Or whatever his name is.) CTF Script
Next Topic: Animation
Goto Forum:
  


Current Time: Thu Dec 12 05:12:02 MST 2024

Total time taken to generate the page: 0.00925 seconds